Gauntlet II

$53.99
Regular price
$61.99
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$53.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Gauntlet II is a game about sharing, and about how badly people handle it. Four heroes, a dungeon floor crawling with ghosts, grunts and demons, a single plate of food in the corner, and a health meter that keeps ticking down whether anyone is fighting or not. Mindscape's NES version was one of the earliest games on the console built for four players at once, through the NES Four Score or NES Satellite adapter, and it is at its best with a full room arguing over who gets the next key.

Warrior, Valkyrie, Wizard and Elf each bring a different mix of speed, shot power, armor and magic, and the maze throws everything at them: monster generators that keep spawning until someone smashes them, lobbers hurling rocks over walls, and Death himself draining health on contact. A potion used at the right moment clears the screen, and keys open the doors standing between you and the treasure. The arcade sequel's additions give it its own personality, above all the curse called It, which makes one player the target of every monster until they tag a teammate or reach the exit, turning a dungeon crawl into a frantic game of tag. Shots that ricochet off walls, acid puddles and a dragon big enough to fill several squares of the maze keep things unpredictable.

Where Tengen's earlier NES Gauntlet reinvented the game around a password-driven quest, this conversion by Eastridge Technology sticks closer to the arcade cabinet, with no story to chase and no ending to reach, only level after level of escalating chaos. It is a different flavor of Gauntlet on the same console, and putting the two side by side shows two very different ideas of how to bring an arcade hit home.

With one player it is a steady, tense dungeon crawl. With four, it becomes a party game of negotiation and betrayal, the closest an NES gets to crowding around the original cabinet with a pocket full of quarters.

Fast factsgame data via IGDB
Released
1986
Publisher
U.S. Gold
Developer
Atari Games
Players
Single player, Multiplayer, Co-op
About the game

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayGauntlet II on NES
Video: Gauntlet II

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