Gargoyle's Quest II The Demon Darkness

$279.99
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$322.99
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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

In the Ghosts 'n Goblins games, the swooping red gargoyles called Red Arremers were among Arthur's most hated enemies, wrecking run after run. Gargoyle's Quest II hands one of them, Firebrand, the starring role, and Capcom's 1992 NES adventure is a richer, stranger game for it: an action-platformer where the monster is the hero and the Ghoul Realm is home worth fighting for.

A prequel to the Game Boy's Gargoyle's Quest, it finds Firebrand as a young gargoyle warrior from Etruria. While he trains in a small alternate dimension, a mysterious Black Light destroys his home. A dying King Morock entrusts him with the Spectre's Fingernail and sends him to uncover where the Black Light came from, while the king's forces hold off an invading army.

The game splits its time between two styles. On the overhead map Firebrand travels the Ghoul Realm, visits towns full of ghoul residents to talk with and ducks into stone buildings for clues. When the path turns dangerous, the action shifts to side-scrolling stages where his abilities shine: he hovers across pits with his wings, clings to walls to climb, and fires magic blasts at enemies. Enchanted items gradually extend his glide time, jump height and stamina, and the Magic Tornado lets him rise into new areas by creating temporary platforms. Because Firebrand is slow and many foes have to be faced head-on, every new upgrade feels earned, and a password system keeps your progress.

Produced by Tokuro Fujiwara, the creator of Ghosts 'n Goblins, with music by Yuki Iwai, it has the moody gothic polish of Capcom's best NES work and a difficulty that Nintendo Power's reviewers warned could be too much for some players. Reviewers liked it, and Nintendo Life later called it a fine little gem. It also bridges the gap between Firebrand's Game Boy debut and Demon's Crest on the Super NES, making this the series' only NES chapter and a crucial stop for anyone exploring Capcom's dark side.

Fast factsgame data via IGDB
Released
1992
Publisher
Playtronic
Developer
Capcom
Players
Single player
About the game

The Law of the Claw! Before Man ruled the world there were the monsters of Etruria. One such beast Firebrand the Gargoyle. must act to restore the magic that quickly fades from the Ghoul Realm. Join him on his perilous journey as he looks for the origin of a mysterious dark beam of light. This epic quest features a hero with leathery wings and the claws of a lion. Breathe fire at hideous creatures that hunger for your essence. Dodge magical assaults. deadly traps and cunning opponents that will stop at nothing to protect their ghastly secret! See if you have what it takes to solve riddles while battling for your very life! -State-of-the-art Graphics with incredible Music and Sound! -Collect magical items to boost your awesome powers! -From the sensational hit that set the standard for Game Boy!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayGargoyle's Quest II The Demon Darkness on NES
Video: Gargoyle's Quest II The Demon Darkness

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