Full Spectrum Warrior Ten Hammers

$6.99
Regular price
$7.99
Sale price
$6.99

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Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the disc in a protective holder, no case or manual. For the specifics, look to the photos — they're of this exact disc. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

You never pull a trigger yourself in Full Spectrum Warrior: Ten Hammers, and that is exactly what makes it so tense. You are the squad leader on the radio, steering fire teams from one patch of cover to the next, pinning insurgents down with suppressing fire and swinging a second team around the flank before anyone breaks into the open. Every street corner is a small tactical puzzle, and one careless dash across an intersection can cost you a soldier.

The series has an unusual pedigree. The first Full Spectrum Warrior grew out of a training project Pandemic Studios developed with the U.S. Army and the University of Southern California's Institute for Creative Technologies, and that real fire-and-movement doctrine is still the backbone here. Ten Hammers, published by THQ in 2006 and brought to the PlayStation 2 by Mass Media, returns to the fictional nation of Zekistan six months after the fall of its regime, as sectarian fighting tears through the city of Khardiman and the surrounding Tien Hamir province. The story follows Sergeant Eric Daniels, a soldier seeking redemption for abandoning his post during the uprising, and it carries a heavier, more personal tone than the original.

The sequel is far more flexible than its predecessor. Fire teams can split into two-man pairs or take positions inside buildings to fire down on enemies who thought they were safe behind cover, and each soldier has a distinct job: team leaders and riflemen pick off exposed targets, the SAW gunner lays down suppression and the M203 gunner lobs grenades. Some missions hand you command of armored vehicles such as the Bradley fighting vehicle or a Humvee mounting a .50 caliber gun, and others let you call in support from an Apache helicopter. Its multiplayer modes were designed for online play, which has long since ended, so the campaign is the heart of the experience today.

It is a slower, more cerebral game than the military shooters it shared shelf space with, and that is its lasting appeal. Ten Hammers asks you to think like a planner rather than a marksman, reading the street, weighing every move and keeping your people alive, and that style of console tactics was rare on the PS2 and is rarer still today.

Fast factsgame data via IGDB
Released
2006
Publisher
THQ
Developer
Mass Media Inc
Players
Single player, Multiplayer, Co-op
About the game

Sequel to the critically acclaimed, squad-based/real-time tactical combat game, Full Spectrum Warrior: Ten Hammers delivers the most authentic and realistic infantry combat experience ever. As Squad Leader, coordinate the actions of multiple infantry squads, leading them through over 12 levels of intense action. Utilize authentic combat tactics to command your squad as you battle enemies with an explosive arsenal of weapons, high-tech military equipment and new controllable mechanized units. New advanced squad controls give you more in-depth tactical command over your squad as you lead them through a variety of realistic combat missions. With all new multiplayer modes, go online and team up with a friend in two player co-op or go head-to-head with up to eight players through a variety of new adversarial and team-based objective missions.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFull Spectrum Warrior Ten Hammers on PlayStation 2
Video: Full Spectrum Warrior Ten Hammers

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