Forgotten Worlds

$50.99
Regular price
$61.99
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$50.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few shooters ask you to think about aiming the way Forgotten Worlds does. Instead of a ship locked facing right, you control a flying, muscle-bound supersoldier who can rotate his gun through sixteen directions while moving freely around the screen, with an orbiting satellite module adding firepower of its own. In the arcade that worked through a unique rotating roll switch; on the Genesis, Sega mapped rotation to the A and C buttons and put fire on B, and it feels natural within minutes.

The setting is gloriously strange. In the 29th century an evil god called Bios has turned Earth into a wasteland known as the Dust World, and two nameless soldiers are sent to destroy him and the eight evil gods who serve him. Every stage ends with a boss, and the huge, detailed sprite work shows why this was a showcase: it was the first game Capcom released on its CP System arcade board, the hardware that would soon power Street Fighter II, and it won Best Graphics at Japan's 1988 Gamest Awards.

The shop system adds a layer of planning rare in shooters of the time. Defeated enemies drop blue Zenny coins, and shops along the way sell new weapons for your satellite, armor, health kits and even tips on beating the boss ahead, all while a timer ticks down on your decision. When things get desperate, a megacrush attack clears the screen at the cost of some vitality. Two players can fly together, and on the Genesis both soldiers carry the long-range rifle instead of splitting it with the arcade's short-range wide shot. This conversion trims the arcade's nine stages to seven and adds a toggleable auto-fire.

Sega brought it to the Genesis in 1989, early in the console's life, and it was one of the first chances to play a Capcom CP System game at home. It still plays unlike almost anything else on the system: an inventive, generous two-player shooter where the right purchase at the right shop can turn a hopeless boss fight around.

Fast factsgame data via IGDB
Released
1988
Publisher
Capcom
Players
Single player, Multiplayer, Co-op
About the game

Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consists of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch".Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge. The player character is accompanied by a satellite module orbiting near him that will provide backup firepower every time the player fires their gun. Like the main character, the satellite can also be rotated with the roll switch.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayForgotten Worlds on Genesis
Video: Forgotten Worlds

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