Flying Dragon

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Flying Dragon: The Secret Scroll can't decide whether it wants to be a kung fu adventure or a tournament fighter, so it commits to both, and that split personality is what makes it such an interesting NES curiosity. Culture Brain released it on the Famicom in 1987 as the second entry in its Hiryu no Ken series, and NES owners got it in 1989.

The story is pure martial arts cinema. Ryuhi, raised in the mountains of China by his teacher Juan, keeps the sixth volume of the Secret Scrolls after Juan is attacked and robbed of the rest by the Tusk Soldiers. Years later, after training at Shorinji under Gengai, Ryuhi enters the World Tournament of Contact Sports to stop the Tusk Soldiers from claiming the title, and to settle the score for his teacher.

Gameplay alternates between two very different modes. In the journey stages Ryuhi runs, jumps and fights his way through side-scrolling levels, defeating bosses and hunting down the items his mission depends on. The tournament stages strip everything back to one-on-one bouts that carry on the style of Culture Brain's earlier Shanghai Kid. Those six scrolls matter more than they first appear: gathering all of them earns the first ending, but the true ending demands a second quest in which you collect the scrolls again along with four crystal balls that only appear on that second run.

That hidden second quest gives Flying Dragon more depth than its plain looks suggest, and the blend of platforming, fighting and light role-playing progression was unusual on the NES in 1989. It is also the game that introduced North American players to Culture Brain's Flying Dragon series, which continued on the NES with Flying Warriors, and it captures the late-'80s martial-arts movie craze with a few rough edges and a lot of personality.

Fast factsgame data via IGDB
Released
1987
Publisher
Culture Brain
Players
Single player
About the game

In a mysterious region of China, Ryuhi, was born and raised in high mountain tops. There he received instruction from his wise teacher, Juan. At a young age he became a master of Kempo. One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no-Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan No Sho, or Book of the Mind's Eye which Juan had managed to save. Ryuhi begins his journey to Shorinji as a last request from a dying Juan. Gengai, the bishop of Shorinji welcomed the little Ryuhi, and begins to train him in Shorinji Kempo. Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of the Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His motive is to prevent the Tusk Soldiers from becoming champions of Contact Sports at the tournament. After learning from Gengai that it was the Tusk Soldiers who attacked his teacher and robbed him of the Secret Scrolls, he leaves for the World Tournament. There are two different types of gameplay.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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