Fire 'N Ice

$379.99
Regular price
$450.99
Sale price
$379.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Every room in Fire 'N Ice starts as a little burning riddle. A handful of flames flicker on ledges and in corners, Dana stands somewhere above them with nothing but ice magic, and the only question is how to get the cold where it needs to go. Tecmo's puzzle-platformer turns that simple setup into one of the cleverest brain teasers on the NES.

Dana can create or destroy a block of ice in the space just beside and below him, and that one ability does an astonishing amount of work. Ice can be pushed so that it slides until it drops or hits a wall, and dropped or kicked onto a fire to put it out. Place a block beside a wall, a pipe, a jar or another block of ice and it freezes in place, letting you build bridges and stairways across gaps. Dana can slip through pipes, and jars add another layer: you can walk across them, but once a flame touches one it starts burning, and any ice placed above it is destroyed. Every stage asks you to think several moves ahead, and the puzzles grow steadily more devious as you go.

Known in Japan as Solomon's Key 2, the game is actually a prequel to Tecmo's arcade and NES classic Solomon's Key. It finds Dana as a young novice wizard, chosen by the Queen of the Fairies to save the icy northern Coolmint Island after the evil wizard Druidle sets it ablaze. The story is light and sweet, the visuals are colorful and tidy, and Ryuichi Nitta's music keeps things upbeat even when you have been staring at the same room for ten minutes. There is even a built-in level editor for designing rooms of your own.

Released in North America in 1993, deep into the NES's twilight as attention shifted to the Super NES, Fire 'N Ice slipped past a lot of players the first time around. That's exactly why puzzle fans who discover it now tend to rave about it: it plays like a design-forward indie puzzler that happens to live on an 8-bit cartridge.

Fast factsgame data via IGDB
Released
1992
Publisher
Tecmo
Players
Single player
About the game

The aim of the game involves players extinguishing all fires in a level in order to proceed. They do this by creating and melting ice (in a Lode Runner style) or kicking ice onto the fires. This game also has a level editor (which may expose some bugs that substantially affect the game mechanics).

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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