Final Fantasy Mystic Quest

$103.99
Regular price
$119.99
Sale price
$103.99

In stock·A · Collector Grade·1 available

Collector Grade

Item:
Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Final Fantasy Mystic Quest has spent three decades being underestimated, and that reputation has always undersold how much fun it is. Square built it with a clear purpose: a role-playing game for North American players who had never tried one. It came out here in 1992, and when it finally reached Japan the following year it carried the telling title Final Fantasy USA: Mystic Quest.

The design strips the genre down to its basics and adds a few ideas of its own. There are no random encounters on the world map; fights sit on marked battlefields you can clear at your own pace, and enemies in dungeons are visible before you engage them. Benjamin can jump, and much of his gear doubles as tools: an axe chops through trees, bombs blast open walls, and a claw lets him grapple across gaps. Battles play out from a first-person view, and the monster artwork changes as enemies take damage, so you can watch a fight turning in your favor.

The story is simple and earnest. Four monsters have seized the elemental crystals around Focus Tower, and Benjamin, the hero of prophecy, sets out to recover them before the Crystal of Life is corrupted. His road runs through Foresta, Aquaria, Fireburg and Windia with one companion at a time, from the archer Kaeli to the treasure hunter Tristam, Phoebe and Reuben. The real star is the soundtrack. Composers Ryuji Sasai and Yasuhiro Kawakami gave the battle and boss themes a driving rock edge that players still single out decades later, and it sounds like nothing else in the Final Fantasy catalogue.

Today it plays like a brisk weekend adventure, short enough to finish and charming enough to remember, ending in a showdown with the Dark King. It is also a fascinating piece of series history: a Final Fantasy designed with American players in mind and released here before Japan ever saw it, and an easy, welcoming first RPG to hand a younger player at the Super Nintendo.

Fast factsgame data via IGDB
Released
1992
Publisher
Nintendo
Developer
Square Osaka Development Department
Players
Single player
About the game

Focus Tower is the center of the world and balances the forces of the world. However 4 monsters have taken the 4 elemental crystals (Earth, Water, Fire, Wind) for their own use, and also taken the 4 keys that for doors inside of Focus Tower. With the balance disrupted, disasters befall the world. A young boy by the name of Benjamin finds his home village destroyed. Meeting a mysterious old man while trying to escape from earthquakes, he soon learns that he is the prophesized hero and the only one who can save the world. Benjamin must recover the 4 crystals, unlock Focus Tower and defeat the ultimate monster before the 5th crystal, the Crystal of Life is corrupted.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy Mystic Quest on Super Nintendo
Video: Final Fantasy Mystic Quest

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