Final Fantasy III

$101.99
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$112.99
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$101.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

What North American players knew as Final Fantasy III on the Super Nintendo is Final Fantasy VI in the Japanese numbering, and the distinction matters, because many fans and critics consider it the pinnacle of the entire series. Square released it in North America in October 1994, numbered III because only two of the series' games had been localized there at the time. It arrived at a moment when the SNES was proving itself the definitive home for Japanese role-playing games, and it raised the bar for everything that came after. The scope, the storytelling, the music: all of it felt like a leap forward the medium hadn't quite seen before.

The ensemble cast is one of its most celebrated achievements. Rather than a single hero carrying the narrative, the game offers fourteen permanent playable characters, the most of any main series entry, each with their own backstory, motivation and battle mechanics. Terra, Locke, Celes, Edgar, Sabin and the rest feel like real people caught up in something larger than themselves, and then there's Kefka, the first experimental Magitek Knight and one of the most memorable villains in gaming history, a nihilistic jester whose menace grows from darkly comic to outright apocalyptic as the story unfolds.

Nobuo Uematsu's soundtrack is a masterpiece in its own right. From the haunting opera scene, its Aria di Mezzo Carattere sung by a synthesized, wordless voice that is still breathtaking on 16-bit hardware, to the driving battle themes, the seventeen-minute final battle piece Dancing Mad and the quietly devastating character motifs, the music does emotional work that rivals what many games achieve with full orchestras. Pair that with Mode 7 effects on the world map, lush sprite art and a world that shifts dramatically at the story's midpoint, and it is a game that pushed the SNES to its creative limits.

The gameplay is as rich as the presentation. Each character brings a unique ability: Sabin's Blitz techniques are entered like fighting-game button combinations, Edgar wields Tools such as the Drill, Chainsaw and Auto Crossbow, and magicite, the crystallized remains of Espers, lets most of the party learn magic. The second half opens into the World of Ruin, where players choose which companions to seek out, a nonlinear structure that rewards exploration, gives real freedom in approaching the finale and holds up beautifully decades later.

Fast factsgame data via IGDB
Released
1994
Publisher
Square
Players
Single player
About the game

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy III on Super Nintendo
Video: Final Fantasy III

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