Final Fantasy II

$256.99
Regular price
$304.99
Sale price
$256.99

In stock·B · Collector Grade·1 available

Collector Grade

Item:
Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

A dark knight returns from a raid on the mages of Mysidia with a stolen crystal and a troubled conscience, and the king he serves answers his doubts by stripping him of command. That is how Cecil's story begins, and few 16-bit role-playing games open with such a clear sense of moral weight. Square's Final Fantasy II reached North America in 1991 as the first great RPG epic on the Super Nintendo. In Japan it was Final Fantasy IV; the second and third Japanese entries had never been released here, so the game was renumbered for its American debut.

This is the game that introduced the Active Time Battle system, and it changed how the series felt. Enemies no longer wait politely for your orders. Their turns keep coming while you scroll through menus, so a slow decision can cost your healer her moment. Cecil's party of up to five shifts constantly as the story pulls companions in and out: the summoner Rydia, the white mage Rosa, the old sage Tellah, the twin mages Palom and Porom, the monk Yang, the bard Edward, the engineer Cid and the ninja prince Edge. Each brings a different set of skills, so every new lineup changes how battles play out.

The story moves quickly and travels far. Cecil climbs Mount Ordeals to confront his own darkness and come down a paladin, the party descends into the underground kingdom of the dwarves, and the journey eventually leaves the planet altogether, heading for the moon aboard the airship Lunar Whale. Golbez makes a menacing rival in his black armor, Kain's divided loyalties give the plot a recurring sting, and Nobuo Uematsu's score, the first he wrote for the series on Super Nintendo hardware, gives the drama real sweep.

The North American cartridge is its own chapter of Final Fantasy history. Square simplified some mechanics and eased the difficulty for its American release, and this is the version a generation of players first knew simply as Final Fantasy II. Playing it on a Super Nintendo is the most direct way to experience the game that showed American players how much story a console RPG could carry.

Fast factsgame data via IGDB
Released
1991
Publisher
Square
Players
Single player
About the game

The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, because the second and the third games were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, automatic leveling up, and random enemy encounters.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy II on Super Nintendo
Video: Final Fantasy II

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