Final Fantasy II

$55.99
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$65.99
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$55.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The first time you see Cecil, he is doing something terrible. A Dark Knight in command of Baron's Red Wings airship fleet, he is flying home from a raid on the peaceful town of Mysidia with a stolen crystal in the hold and a growing sense that his king has lost his way. Few RPGs of the time began with their hero on the wrong side, and that moral turn sets the tone for everything that follows in the game North America knew as Final Fantasy II. In Japan it was Final Fantasy IV; American players had never seen the second and third entries, so Square released it here under the new number in 1991.

It was also the debut of the Active Time Battle system, designed by Hiroyuki Ito, which keeps the clock running while you choose commands. Enemies act when they are ready, not when you are, and that small change gives every fight a pulse of urgency the NES games never had. The party rotates through a large cast with fixed roles: Kain the Dragoon and his soaring jump attack, Rosa the white mage, the young summoner Rydia, the old sage Tellah, the monk Yang, the twin mages Palom and Porom, the engineer Cid. Characters join and leave as the story demands, so the lineup is always shifting, and some departures hit hard.

The story escalates with real confidence. Cecil's climb up Mount Ordeals to cast off his dark armor and become a Paladin is one of the series' landmark scenes, and from there the adventure reaches Golbez's mysterious hold over Kain, an underground kingdom of dwarves and, eventually, the moon. Director Hironobu Sakaguchi's team gave the Super Nintendo its first great Final Fantasy, with Yoshitaka Amano's character art and a Nobuo Uematsu score whose main theme, Red Wings march and character melodies still turn up in concert halls.

The North American release toned down some of the challenge and trimmed a few items and abilities, which gives it a distinct flavor among the game's many later re-releases. Playing it on a Super Nintendo under the Final Fantasy II name is the way to meet Cecil, Kain and Rosa just as American players first did, and to see the moment the series learned to tell a dramatic, character-driven story.

Fast factsgame data via IGDB
Released
1991
Publisher
Square
Players
Single player
About the game

The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, because the second and the third games were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, automatic leveling up, and random enemy encounters.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy II on Super Nintendo
Video: Final Fantasy II

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