Final Fantasy Fables Chocobo Tales

$19.99
Regular price
$22.99
Sale price
$19.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Aesop's tortoise and hare become an Adamantoise and a Cactuar, and the boy who cried wolf becomes the boy who cried Leviathan. That playful mischief runs all the way through Final Fantasy Fables: Chocobo Tales, a Nintendo DS spin-off from developer h.a.n.d. and Square Enix that trades crystals and world-ending threats for a storybook full of minigames and card battles.

It all starts on a peaceful Chocobo farm. Croma, a black mage, brings home a picture book that turns out to be the prison of Darkmaster Bebuzzu, and the book promptly sucks the whole farm into its pages. With Croma and the white mage Shirma along for the adventure, Chocobo explores a bright 3D island to track down enchanted picture books, each one a minigame drawn from Aesop's Fables or the Brothers Grimm and recast with Final Fantasy creatures. Some are played with the stylus, others with the microphone, and smaller microgames scattered around the world award cards for the duels ahead.

Those duels are the surprise. Pop-Up Duels are turn-based card battles against Bebuzzu's minions and bosses, among them Irma and the Jailbirds, with familiar Final Fantasy summons and monsters springing to life like the pages of a pop-up book. You build a deck from everything you have collected, and each exchange turns on matching attack and defense icons across the board's zones, a system quick to learn and sneaky in its depth. Critics singled the duels out, along with the pop-up visuals, as the game's best ideas.

Yuzo Takahashi's arrangements of classic Chocobo and Final Fantasy themes keep the mood light, and IGN called the whole package a surprisingly fun and engaging experience. Its sequel stayed in Japan, which leaves Chocobo Tales as the one English-language visit to this storybook corner of the Final Fantasy universe, and a delightful detour for players who know the series mainly through its sweeping epics.

Fast factsgame data via IGDB
Released
2006
Publisher
Square Enix
Developer
h.a.n.d. Inc.
Players
Single player, Multiplayer
About the game

Final Fantasy Fables: Chocobo Tales starts when the Final Fantasy black magician brings a picture book onto the Chocobo farm. This book is actually home to the great devil Bebuzu, and it sucks the entire farm into its pages! Chocobo heads on an adventure with the white and black magicians in order to stop Bebezu from reviving himself to full form.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy Fables Chocobo Tales on Nintendo DS
Video: Final Fantasy Fables Chocobo Tales

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