Final Fantasy Crystal Chronicles

$19.99
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$23.99
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$19.99

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Game + box

Original box and game; the manual is missing. Game condition guide →

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Item Condition

Game + case: the disc and its original case; the manual is not included. The photos are of this exact copy — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Once a year, every village in this world sends a caravan out into the poisonous Miasma. Its job is to carry a crystal chalice to distant Myrrh trees, collect three precious drops, and return home before the village crystal’s protective barrier fades. That simple, haunting premise is the beating heart of Final Fantasy Crystal Chronicles, and it makes this one of the most distinctive entries in the entire Final Fantasy family: an action RPG about small-town duty, wandering roads and the friends who walk them with you.

It also marked a homecoming. Crystal Chronicles was the first Final Fantasy on a Nintendo home console since the Super NES era, developed by The Game Designers Studio, a Square-backed team led by series veteran Akitoshi Kawazu and published by Nintendo. You create your own caravanner from one of four tribes: the sturdy, well-rounded Clavats, the tiny but fierce Lilties, the magic-loving Yukes and the quick, roguish Selkies. Combat happens in real time, with spells cast through a command list built from the magicite you pick up in each dungeon. Artifacts found along the way boost your stats for the rest of that run, but you can keep only one when the dungeon ends, a choice that adds a little tension to every boss reward.

The game was designed around cooperative play, and that is where it becomes something special. Up to four players join in, each using a Game Boy Advance connected by link cable as a personal controller and screen showing maps, enemy details and secret information the others cannot see. Friends quickly learn to time their spells together, because fusing magic turns separate Fire spells into a stronger Fira and opens up combinations a lone caster could never manage. Solo players are not left out: a Moogle named Mog carries the chalice for you and helps guide the caravan.

Between expeditions, letters arrive from your family back home and a journal quietly records your caravan’s years on the road, giving the whole adventure a gentle, storybook warmth. Kumi Tanioka’s soundtrack leans on recorders, lutes and other early-music instruments, and it suits the game’s pastoral mood perfectly. Crystal Chronicles went on to launch a whole sub-series and a modern remaster, but the GameCube original is where the caravan first set out, built around the link-cable co-op that gave it such a singular identity.

Fast factsgame data via IGDB
Released
2003
Publisher
Nintendo
Developer
The Game Designers Studio
Players
Single player, Multiplayer
About the game

Join a crystal caravan! A deadly miasma has swallowed the land, and it's up to you to hold it at bay! Many dangers lie along your journey, but you need not face them alone. Enlist your friends in a crystal caravan and make your mark together in the Crystal Chronicles!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy Crystal Chronicles on GameCube
Video: Final Fantasy Crystal Chronicles

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