Final Fantasy

$29.99
Regular price
$35.99
Sale price
$29.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Four Light Warriors, each carrying a darkened orb, walk into the kingdom of Coneria. They rescue Princess Sara from the rogue knight Garland, cross the bridge north of the castle, and only then does the story's opening text finally scroll onto the screen. A whole introductory quest before the adventure properly begins still ranks among the great openings in RPG history, and it belongs to the game that started Final Fantasy.

Your party is yours from the first screen. You name four heroes and build them from six classes, Fighter, Thief, Black Belt, Red Mage, White Mage and Black Mage, and that choice shapes everything that follows; a party of four Fighters plays nothing like a team leaning on magic. Spells are bought one at a time in town shops and limited by charges per level, so every dungeon becomes a test of how well you rationed your healing, and the four Fiends, Lich, Marilith, Kraken and Tiamat, wait at the end of increasingly brutal crawls. Partway through, bringing a rat's tail to the dragon king Bahamut promotes your party into Knights, Ninjas, Masters and Wizards, a power spike that still feels fantastic. A ship, a canoe and an airship raised from the desert sands steadily open the map until the story folds back on itself in a time loop that leads to Chaos.

The team behind it reads like a founding roster: Hironobu Sakaguchi directing, Yoshitaka Amano's artwork, programming by Nasir Gebelli and music by Nobuo Uematsu, whose rippling “Prelude” and stirring main theme debuted here and still echo through the series today. Square released it in Japan in 1987, and Nintendo brought it to North America in 1990, where it joined Dragon Warrior in teaching console players what a role-playing game could be.

Later remakes smoothed its rough edges, but the NES original keeps the challenge and quirks that made it legendary, from attacks that turn “Ineffective” when their target has already fallen to dungeons that punish a poorly stocked party. Playing it on the original cartridge means meeting the series exactly as Western players first did.

Fast factsgame data via IGDB
Released
1987
Publisher
Nintendo
Developer
Square
Players
Single player
About the game

Final Fantasy, also known as FFI in re-releases, is the first role-playing game title in Square's flagship Final Fantasy series. The game puts players in control of four characters known as the Warriors of Light, and begins by asking the player to select the classes and names of each. The Warriors of Light can traverse the maps of dungeons and towns, which are connected by a world map, and will run into random encounters with enemies or fight bosses.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFinal Fantasy on NES
Video: Final Fantasy

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)