Fighting Force 64

$42.99
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$47.99
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$42.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Fighting Force began life as a pitch to Sega for a fourth Streets of Rage. Sega passed, so Core Design, fresh off the success of Tomb Raider, turned it into its own game: a 3D beat 'em up built around the idea that almost anything in a level can be smashed or picked up and swung. Fighting Force 64 brought it to the Nintendo 64 in 1999 through Crave Entertainment, with partly improved graphics over the original PlayStation release.

The setup is pure late-90s action movie. Dr. Dex Zeng, a criminal mastermind who predicted the world would end in the year 2000, decides to finish the job himself when the apocalypse fails to show up, and four fighters set out to stop him. Hawk Manson and Mace Daniels are the all-rounders, Hawk a little stronger and Mace a little quicker; Ben "Smasher" Jackson is the slow bruiser who can rip the engine out of a car and throw it; and Alana McKendricks is the fast, light-hitting teenager with a nasty jump-kick. Each has a special move that costs a slice of health to use, and the character designs come from comic artist Marc Silvestri.

The fun is in the scenery. Levels start at a police cordon around Zeng's office tower and move through a shopping mall, a subway and a Coast Guard base before the final climb to the top of his island headquarters, with branching choices about which territory to cross. Along the way you are swinging soda cans, knives, chairs and guns, pounding on parked cars and clearing waves of goons with whatever is within reach, and a second player can join in for co-op.

Critics at the time were tough on it, especially on the N64, mostly for sticking so closely to the 2D brawler template. That is exactly the appeal now: it plays like Final Fight or Streets of Rage moved into polygon cities, a rare 3D brawler on the system and a slice of Core Design history from the Lara Croft era, best enjoyed with a friend on the couch.

Fast factsgame data via IGDB
Released
1999
Publisher
Crave Entertainment
Developer
Core Design
Players
Single player, Multiplayer, Co-op
About the game

Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through. The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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