Fighter's History

$28.99
Regular price
$33.99
Sale price
$28.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Capcom took Data East to court over this game and lost. When Fighter's History reached arcades in 1993, Capcom argued that it copied too much of Street Fighter II, from its international cast to the way it played. The court sided with Data East, finding that the shared elements were scènes à faire, the stock ingredients any game of the kind needs, and the case is still brought up whenever people debate what game copyright can and cannot protect.

The game has a clever idea of its own, though. Every fighter carries a weak point, such as a headband or a piece of clothing or armor, and hitting it repeatedly stuns the opponent and can knock the item clean off. It rewards aiming your offense instead of simply landing damage, and it gives matches a visible sense of momentum as fighters lose pieces of their outfits. The cast is a colorful world tour that includes the brawler Mizoguchi, the American street fighter Ray, the judo prodigy Ryoko and the Muay Thai champion Samchay, with a clown sub-boss and, at the very end, Karnov, the fire-breathing strongman from Data East's own 1987 platformer.

The 1994 Super Nintendo conversion brings the arcade fight home, and Data East's design offers more than one way to play it: a traditional arcade ladder against the computer, head-to-head matches, and a survival-style team mode where you pick a squad of five fighters to take on another team.

Fighter's History went on to spawn Karnov's Revenge on the Neo Geo and a Japan-only Super Famicom follow-up starring Mizoguchi, but this is where the story starts. It is a solid, slightly offbeat fighter from the Street Fighter II boom, with a weak-point mechanic nobody else really tried and a courtroom history no other cartridge on the shelf can match.

Fast factsgame data via IGDB
Released
1993
Publisher
Data East
Players
Single player, Multiplayer
About the game

Fighter's History is a 1993 arcade fighting game developed and published by Data East. It's the inaugural game in the Fighter's History series. The main unique feature of the Fighter's History is its weak point system, which allows the player to temporarily stun an opponent by repeatedly hitting their weak point. Fighter's History became infamous for being the subject of a lawsuit against Data East by Capcom, who claimed the game is too similar to its hit title, Street Fighter II, and as such is copyright infringement on its property. The case was found in Data East's favor however, as the court found that the copied elements were scenes a faire, elements necessary for depicting the scenario. The game was later ported to the Super Nintendo Entertainment System in 1994, and followed by a sequel Karnov's Revenge for Neo Geo. There are three different gameplay modes are available. CPU Battle is the traditional arcade mode, where the player select a character and try to complete the game by beating all of the other fighters. In survival mode, the player select a team of five characters to go up against another team.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayFighter's History on Super Nintendo
Video: Fighter's History

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