Fester's Quest

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Uncle Fester is nobody's idea of an action hero, and that is the joke at the center of Fester's Quest. When an alien UFO beams down over the neighborhood and the streets fill with slime creatures, giant scorpions and stranger things, it's the bald, bug-eyed Addams uncle in the long coat who shuffles out to deal with it. Sunsoft developed and published this oddball Addams Family spin-off in 1989, and it carries the studio's late-'80s personality all the way through: dark, weird and not remotely interested in making things easy.

Most of the game plays from a top-down view as Fester works through the streets, down into the sewers and finally onto the alien ship's platform, blasting enemies and collecting gun upgrades along the way. In this North American version his bullets stop dead against walls and obstacles, which makes enemies noticeably harder to hit than in the later European release and goes a long way toward explaining the game's punishing reputation. Step inside one of the town's buildings and the perspective changes completely, switching to first-person 3D hallways in the style of a dungeon crawler, where bosses lurk deep in the maze and there's no backtracking once one falls.

The Addams family itself is scattered around town to help. Thing turns up three times, and Wednesday, Gomez, Morticia, Grandmama and Pugsley each hand over weapons or items, while the Noose summons Lurch to wipe every enemy off the screen. Those visits give the game a macabre sense of humor that matches the source material, and they make Fester feel like the family's reluctant champion rather than a generic action hero.

Then there is the music. Naoki Kodaka, the composer behind much of Sunsoft's celebrated NES sound, gave the game a score full of driving bass lines and moody, catchy melodies that fit a creature-feature invasion perfectly, and it is a big part of why the game has stayed with people. Critics at the time were mixed at best, pointing to brutal bosses and uneven difficulty, yet Fester's Quest sold around a million copies and has kept a devoted cult following ever since. It's a time capsule of the moment when a classic TV family collided with the NES, and playing the original North American cartridge means taking on Fester's quest exactly as it frustrated and fascinated players in 1989.

Fast factsgame data via IGDB
Released
1989
Publisher
Nintendo
Developer
Sun Electronics
Players
Single player
About the game

It's just a kidnapping. Of an entire day. By an alien UFO! Will Fester sit still for this? The quest begins. For starters, take on slime replicators, skeeters, globules and giant scorpions. Your health is at stake, not to mention your life! Will you whip the Alien Bosses or will they whip you? Lucky for you, this is a family affair. And what a family! Find your way to Thing and help is right at hand. In trouble? Just ring for Lurch. He'll give those aliens trouble with a capital "L". The fate of the whole city is in your hands, and we've saved the worst for last!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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