Feel the Magic XY XX

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

A young man has swallowed a mouthful of goldfish, and the only way to save him is to rub them back up his throat with the stylus. That is the kind of problem Feel the Magic: XY/XX hands you, and it only gets stranger from there. Sega's Sonic Team built this early DS release as a romance told through rapid-fire minigames: a nameless guy falls for a nameless girl, joins a troupe of bunny-eared performers, and pulls increasingly absurd stunts to win her attention.

Nearly every challenge shows off what the then-new hardware could do. You tap away charging bulls before they reach her, poke scorpions off her, steer a unicycle along a winding path, punch numbers into a calculator to rescue falling parachutists and swat bees while holding her hand. The microphone gets its turn too: you shout to catch her eye, blow into the DS to push a sailboat to her rescue and puff out a candle. A plot thread about a hulking rival trying to carry her off keeps the stakes ridiculous.

The look is what people remember most. Characters are stark black silhouettes with bright outlines and no faces, set against bold, flat color in a style closer to 1960s pop art than to anything else on store shelves in 2004. Story beats play out as stylish still images, a Memories mode lets you replay favorite stages, and Maniac mode lets you dress up the girl.

Critics were divided on how much game sits beneath the style; the story mode is short, and some reviewers found the minigames more gimmick than depth. That is also exactly what makes it fascinating now. Feel the Magic is a time capsule of the DS launch period, when developers were still discovering what a touch screen and a microphone were for, and Sonic Team followed it with a sequel, The Rub Rabbits!, in 2005. Few handheld games are this confident in their own weirdness.

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Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

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