F1 Pole Position 64

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Picture the 1996 Formula One calendar on a cartridge: the season opener in Australia, the streets of Monaco, the finale at Suzuka. F1 Pole Position 64, developed by Human Entertainment and published in North America by Ubi Soft in 1997, puts every circuit of that season on the Nintendo 64, with the year's teams, cars and drivers. In Japan it was Human Grand Prix: The New Generation, the fifth and final entry in Human's long-running F1 series.

This is a simulation-leaning racer, and it rewards patience. Weather can change mid-race, and a damage readout tracks your wings, tires, suspension, brakes and gearbox, shifting from blue to yellow to red as the car takes punishment; let a part flash red and your race may be over. The Grand Prix mode runs you through the calendar, while Battle mode lets you hand-pick your opponents, laps and weather, and a time trial is there for hot-lapping. Races default to ten laps, but a hidden button trick stretches them to as many as thirty.

The licensing quirks are half the fun for collectors. Jacques Villeneuve did not license his likeness, so his seat goes to a generic stand-in called Driver-X, and one of the spare drivers has the photo, birth date and nationality of Ralf Schumacher, who would not start racing in F1 until 1997. A roster editor lets you move drivers between teams or replace them entirely, and finishing first overall in the World Grand Prix unlocks engine swapping between teams, which reshapes the order of the grid.

Reviews were mixed at the time; critics knocked the pop-up and the single-player-only design, but most agreed the courses are challenging to master, and Next Generation recommended it to F1 enthusiasts. Today it is a snapshot of a specific season, the Hill-and-Villeneuve Williams year, and an early N64 racer for anyone collecting the sport's history or the system's complete racing lineup.

Fast factsgame data via IGDB
Released
1997
Publisher
Gradiente
Developer
Human Entertainment
Players
Single player, Multiplayer, Split screen
About the game

The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6. Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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