F-Zero X

$37.99
Regular price
$42.99
Sale price
$37.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Thirty machines, one track, and speeds north of 1,000 km/h. F-Zero X took the anti-gravity racing that the Super Nintendo original introduced and pushed it to an almost absurd extreme, and on the Nintendo 64 in 1998 nothing else felt this fast. There are no load times between races and no letting up once the lights go green, just a pack of rivals happy to slam you off the edge of a track with no guardrails.

Nintendo's designers made a bold trade to get there. They stripped back texture detail and background scenery to hold a smooth 60 frames per second with all thirty racers on screen, a choice that drew grumbles in 1998 and looks inspired now, because that fluid frame rate is what makes the courses readable at speed. Your energy meter doubles as your shield and your boost, so every burst of speed costs you health, and the decision to boost into a corner or save energy for the next pileup sits at the core of every race. Before each event you tune your machine between acceleration and top speed, and side attacks and spins let you take the fight to the pack.

The tracks twist into tubes and cylinders, corkscrew through the air and drop away into nothing, and the roster brings the series' cast along for the ride: Captain Falcon, Samurai Goroh, Dr. Stewart, Pico and many more. Death Race mode challenges you to wreck all twenty-nine rivals as quickly as possible, and the X Cup generates brand-new courses every time you play, a remarkable idea for a console racer of that era. Four difficulty classes, Novice through Master, give you plenty of room to grow, and four-player split-screen keeps the chaos going with friends.

F-Zero X laid the groundwork for everything the series did next, from the Japan-only 64DD Expansion Kit to F-Zero GX on the GameCube, and it still has the pull of a game where a better run always feels one attempt away. It is the N64's purest speed rush, built by a team that knew exactly what to cut and what to keep.

Fast factsgame data via IGDB
Released
1998
Publisher
Nintendo
Developer
Nintendo Entertainment Analysis & Development
Players
Single player, Multiplayer, Split screen
About the game

It's you against 29 other machines competing for the title of F-Zero X Champion. You're racing at speeds of over 1,000 km/h high above the atmosphere. Your competition comes from every corner of the galaxy and won't shed a tear at the thought of smashing you off the track. With four-player simultaneous gameplay and the Rumble Pak accessory, you have the fastest racing game on the N64 system!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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