F-Zero

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Mute City at dusk, the Blue Falcon leaning into a banked turn, and a track that seems to swing around your machine at a speed no home console had shown before: F-Zero made an instant case for the Super Nintendo. Nintendo launched it alongside the system in Japan in 1990 and in North America in 1991, building it around the console's Mode 7 hardware, which could rotate and scale a flat plane so the course pivots and rushes beneath your hovercraft as you race.

Four pilots made their debut here and went on to bigger things: Captain Falcon in the Blue Falcon, Dr. Stewart in the Golden Fox, Pico in the Wild Goose and Samurai Goroh in the Fire Stingray. Each machine balances speed, acceleration and grip differently, and the courses test them hard, from the twisting straights of Mute City and Big Blue to the crosswinds of Death Wind and the tight corners of Port Town and White Land.

There are no weapons and no items, just driving. Your machine's energy doubles as its health, draining with every scrape against the guard rails and every bump from a rival, and it can only be topped up by steering through the pit lane. Complete a lap and you earn a Super Jet boost to spend when you need it. You also have to hold a minimum position as each lap ends or you are knocked out of the race, which keeps every Grand Prix tense to the final straight. Three leagues, Knight, Queen and King, run across Beginner, Standard and Expert difficulty, with a Master class waiting for players who conquer them.

Yumiko Kanki and Naoto Ishida's soundtrack is a big part of the legend, and the Mute City and Big Blue themes have been rearranged in Super Smash Bros. for decades. The series went on to F-Zero X on the Nintendo 64 and F-Zero GX on the GameCube, and Captain Falcon became a Smash Bros. regular, but this is where the speed, the pilots and the music began. On original hardware it is still a fast, demanding racer built on pure skill, and the game that showed what Mode 7 was for.

Fast factsgame data via IGDB
Released
1990
Publisher
St. GIGA
Developer
Nintendo Entertainment Analysis & Development
Genre
Racing
Players
Single player
About the game

F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races. The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayF-Zero on Super Nintendo
Video: F-Zero

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