Extreme G

$14.99
Regular price
$16.99
Sale price
$14.99

In stock·A · Collector Grade·1 available

Collector Grade

Item:
Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Seven hundred and fifty kilometers per hour, on a plasma bike, on a track that loops like a roller coaster. Extreme-G was Probe Entertainment's 1997 pitch for the fastest racing game on the Nintendo 64, and Acclaim had it on shelves a full year before F-Zero X reached North America.

The setting is an intergalactic Grand Prix, and the bikes, which drew plenty of Tron comparisons, ride on twisting tubes, corkscrews and drops through neon futuristic environments. Weapons turn every race into a brawl: homing and reverse missiles, magnetic and laser mines, shield boosters, invisibility, a blinding phosphorus flash, and the infamous Wally-Warp, which sends a rival straight to the back of the pack. You get three nitro boosts per race and they never refill, so deciding when to spend them is half the strategy. Fly off the course and you lose time rather than a life, which keeps the pace relentless.

The Extreme Contest builds across three championships, Atomic with four tracks, Critical Mass with eight and Meltdown with twelve, and winning them unlocks hidden bikes, levels and cheats across Novice, Intermediate and Extreme difficulty. Multiplayer covers straight racing, flag capture and battle modes in split-screen. Simon Robertson's trance soundtrack pumps underneath it all, a snapshot of late-90s club culture in cartridge form.

Critics praised the track design, the sense of speed and the graphics, while grumbling about distance fog and a steep learning curve. It scored 82 on Metacritic and sold around 700,000 copies by late 1998, enough to launch Extreme-G 2, Extreme-G 3 and XGRA. This is where the series began, and its weapons-first take on futuristic racing still plays very differently from F-Zero.

Fast factsgame data via IGDB
Released
1997
Publisher
Acclaim Entertainment
Developer
Probe Entertainment
Players
Single player, Multiplayer, Split screen
About the game

Extreme-G is a futuristic racing game with an emphasis on speed. It also features many weapons and an F-Zero style energy shield and regeneration.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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