Eternal Champions

$9.99
Regular price
$11.99
Sale price
$9.99

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Moderate Wear

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Our grade: Moderate Wear. The photos are of the exact item you'll receive — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Sega didn't just want a Street Fighter II rival in 1993; it wanted a fighting game with a mythology. Eternal Champions opens on a cosmic premise: a being called the Eternal Champion has gathered nine warriors from across history, each pulled away moments before an unjust death, and only the winner of his tournament gets to go back and change their fate. Clear the arcade ladder and your fighter's epilogue shows how they escaped that death and went on to change their era.

That premise gives the game its wildest asset, a roster that could only come from time travel. Slash is a prehistoric hunter from 50,000 B.C., Trident an Atlantean gladiator from 110 B.C., Xavier Pendragon an alchemy student executed during the Salem witch trials, and Jetta Maxx a Russian aristocrat working undercover as a circus acrobat in 1899. Larcen Tyler is a 1920s Chicago cat burglar, Shadow Yamato a modern-day ninja assassin and Midknight a British biochemist mutated into a vampire-like creature, while Blade and R.A.X. Coswell bring bounty hunting and cyber-kickboxing from the future. Comic book artist Ernie Chan created much of the character art.

Underneath, it plays differently from its rivals. Special moves drain an inner strength meter that slowly recharges, and taunting chips away at your opponent's supply, so fights become a contest of resources as much as reflexes. Some specials reflect projectiles or scramble the other player's controls. The stage-specific Overkills, triggered when a beaten opponent falls on just the right spot, became the game's calling card, and IGN later ranked them the best gore effects in video game history. A training mode built from mini-games, a practice mode and the hazard-filled Battle Room give you plenty of room to learn, and while three-button players can toggle punches and kicks with Start, the six-button pad is the way to play.

Reviews were split at the time, with some magazines putting it alongside Street Fighter II and others calling it a letdown, but players bought it in huge numbers: more than 1.6 million copies, and the top-selling Mega Drive game in the UK in February 1994. It led to the Sega CD's Challenge from the Dark Side and two spin-offs, and it is a revealing snapshot of Sega's in-house ambition at the height of the fighting-game wars.

Fast factsgame data via IGDB
Released
1993
Publisher
Tec Toy
Developer
Sega Enterprises, Ltd.
Players
Single player, Multiplayer, Split screen
About the game

Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayEternal Champions on Genesis
Video: Eternal Champions

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