Earthworm Jim 2

$143.99
Regular price
$161.99
Sale price
$143.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Earthworm Jim 2 opens with Jim swinging across a chasm by hooking Snott, the living wad of mucus who rides in his backpack, onto dangling globs of goo, and that is about as normal as the game ever gets. Shiny Entertainment's sequel takes the anything-goes humor of the original and pushes it until nearly every level becomes a different kind of game. Jim catches puppies that Psy-Crow hurls from a building and bounces them to safety on a giant marshmallow, floats through the sky with his own head inflated like a balloon, and wriggles through a slimy maze dressed as a blind cave salamander before landing on a game show full of deliberately ridiculous questions.

Underneath the jokes is a sharp run-and-gun platformer. Jim's super suit still whips enemies with his own worm body, and his arsenal grows to include a bubble gun, homing missiles and the Barn Blaster, which fires an entire barn. Snott earns his keep too, opening up as a parachute for slow, steerable descents. The Super Nintendo version was released alongside the Genesis original with its own alternate background art, and it adds the ability to switch weapons, a real convenience when the screen fills up.

The cast that made the first game a cult hit is back: the scheming Psy-Crow, the airheaded Princess What's-Her-Name, Peter Puppy and a parade of absurd bosses, all animated with the cartoon squash and stretch that made Shiny's games look like playable Saturday-morning television. Doug TenNapel's creation was popular enough by 1995 to have his own cartoon series, and Tommy Tallarico's music keeps the mood swinging between heroic, silly and strangely lovely.

Few 16-bit sequels were this willing to throw out their own formula from level to level, and that restlessness is why Earthworm Jim 2 still feels fresh. It is the funnier, weirder half of the pair, and on Super Nintendo the weapon switching makes it the friendlier way to play.

Fast factsgame data via IGDB
Released
1995
Publisher
Playmates Interactive Entertainment
Developer
Shiny Entertainment
Players
Single player
About the game

Earthworm Jim 2 was developed for the Sega Genesis and then ported over to the Super NES. They were released virtually simultaneously and were largely the same game, the only differences being that the Super NES version had alternate background art, and the ability to switch weapons.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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