Earthworm Jim

$124.99
Regular price
$143.99
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$124.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The first thing Earthworm Jim lets you do is launch a cow. It happens in the scrapyard of New Junk City in the very first stage, and the punchline does not arrive until the ending. That patience for a ridiculous joke tells you a lot about Shiny Entertainment's 1994 run-and-gun platformer, in which an ordinary earthworm is zapped into greatness when an ultra-high-tech super suit falls from space and lands on him. Created by Doug TenNapel and built by David Perry's team at Shiny, it turned a worm in a spacesuit into one of the defining mascots of the 16-bit era.

Jim fights with a plasma blaster and with himself, snapping his worm body out of the suit's collar as a whip that also lets him swing from hooks and spin like a helicopter blade to slow his fall. The real joy is the variety. Down the Tubes sends him through underwater passages in a fragile glass bathysphere, Snot a Problem is a bungee-cord duel with Major Mucus over a long drop, For Pete's Sake has you escorting Peter Puppy, who turns into a slavering monster whenever he gets hurt, and between stages Jim races Psy-Crow through space in the Andy Asteroids sections.

The rogues' gallery is a parade of terrific names: Professor Monkey-for-a-Head, Queen Slug-for-a-Butt, Evil the Cat, Bob the Killer Goldfish. Shiny's frame-rich, elastic animation made Jim move like a cartoon in an era when most platform heroes moved like sprites, and Tommy Tallarico's music gives the madness a soundtrack worthy of it. All of it is in service of rescuing Princess What's-Her-Name, a goal that the game treats with exactly as much seriousness as the name suggests.

The Super Nintendo version has its own backgrounds and special effects, though it leaves out one Genesis stage, Intestinal Distress, along with some sound effects. Within a year Jim had a toy line and an animated series of his own, and his “Groovy!” became part of the era's vocabulary. This is where all of that started, and on the SNES it is a fast, funny, hand-animated platformer that still feels unlike anything Nintendo or Sega were making themselves at the time.

Fast factsgame data via IGDB
Released
1994
Publisher
Takara
Developer
Shiny Entertainment
Players
Single player
About the game

The Super NES version has altered graphics, with different backgrounds and special effects, but lacked some sound effects and one of the levels from the Genesis version (titled "Intestinal Distress").

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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