Dragon Warrior III

$111.99
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$133.99
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$111.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Dragon Warrior III begins on your sixteenth birthday, with your mother walking you to the castle of Aliahan. Your father, the great warrior Ortega, vanished while hunting the archfiend Baramos, and the king expects his child to finish the job. It is a simple setup with an enormous payoff, because this is the game where the early Dragon Quest saga snaps into focus.

The heart of it is the party you build yourself. At Luisa’s Place, the tavern in Aliahan, you recruit up to three companions from six starting classes: Soldier, Fighter, Merchant, Goof-off, Pilgrim and Wizard. Later, at the temple of Dharma, anyone who has reached level 20 can change class, starting over at level 1 with half their stats but every spell they already learned. That one system invites endless experimentation, from Pilgrims retrained as Wizards who end up wielding both healing and attack magic, to the class most players chase: the Sage, reached either through a rare book or, in one of the series’ great jokes, by sticking with the lowly Goof-off.

The world is enormous for an NES cartridge. A day-and-night cycle changes who you meet and which shops are open, travel grows from walking to sailing and eventually flight, and the continents are loosely modeled on real geography, from a Japanese-flavored island to a pyramid in the desert. Then, just when defeating Baramos looks like the finale, the game pulls the floor out from under you and drops the party into a darker realm ruled by a far greater evil. Players who started with the first Dragon Warrior will recognize where they are, and the way this story ties the trilogy together is a reveal the series has been proud of ever since.

In Japan, Dragon Quest III was a cultural event, and its 1988 launch drew lines long enough to make national news. North American players waited until 1992, when Enix released this English version late in the NES’s life, and it arrived as an RPG of a scale few games on the system could match. If the Erdrick trilogy were a single novel, this would be its last and best chapter, and the NES cartridge is still the most authentic way to read it.

Fast factsgame data via IGDB
Released
1988
Publisher
Enix
Developer
Chunsoft
Players
Single player
About the game

Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard. The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayDragon Warrior III on NES
Video: Dragon Warrior III

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