Dragon Age: Origins Awakening Expansion

$13.99
Regular price
$16.99
Sale price
$13.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

The archdemon is dead, the Blight is over, and the darkspawn should have slunk back into the Deep Roads. In Awakening, they haven't, and some of them have started to talk. BioWare's 2010 expansion for Dragon Age: Origins puts you in command of the Grey Wardens of Ferelden, posted to Vigil's Keep in the arling of Amaranthine, and it is an expansion in the full sense: a substantial new campaign that continues the story, so it needs Dragon Age: Origins to play.

You can bring your hero over from Origins or start fresh as a newly arrived Grey Warden from Orlais. Either way, you inherit more than a title. Vigil's Keep needs rebuilding, the local nobility needs managing, and Amaranthine's disputes land on your desk for judgment. The threat comes from the Architect, a darkspawn with a mind of its own and a plan nobody saw coming, and from the Mother, a monstrous broodmother whose children are something new and terrible. The campaign builds to a hard choice between defending the keep and saving the city, the kind of decision that lingers after the credits.

The new party is a highlight. Oghren returns, grumbling and drinking, alongside fresh faces: Nathaniel Howe, an archer whose family history collides with the Warden's; Sigrun, a cheerful dwarf of the Legion of the Dead; Velanna, a fiercely distrustful Dalish mage; Justice, a spirit of the Fade trapped in a dead Warden's body; and Anders, a wisecracking apostate whom fans would come to know very well. New specializations, a raised level cap, new spells and talents and a runecrafting system give veteran parties plenty more to play with.

Awakening matters to the wider series, too. This is where Anders and Justice first meet, and their story runs straight into Dragon Age II, where it changes the history of Thedas. On PS3 it is the natural next disc after Origins: a full chapter with its own villains, its own companions and some of the toughest darkspawn battles in the game.

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