Dr. Mario

$30.99
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$39.99
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$30.99

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Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Somewhere inside a medicine bottle, a crowd of red, yellow and blue viruses is wiggling in time to “Fever,” and Mario, in a white coat and head mirror, is lobbing two-tone vitamin capsules down at them. It is a wonderfully silly image, and Dr. Mario on the NES turns it into a puzzle game that is very hard to put down once the first bottle is cleared.

The rules take seconds to learn. Each capsule is split into two colored halves; slide it, rotate it and drop it so that four or more matching segments line up vertically or horizontally, and they vanish along with any virus caught in the line. Wipe out every virus and the stage is won. What keeps it from feeling like a Tetris imitation is that the viruses are fixed targets. You are not just surviving a falling stream of pieces, you are planning around a layout, and capsule halves left dangling after a clear tumble down and can set off satisfying chain reactions. Pick a virus level from 0 to 20 and a speed of Low, Med or Hi, and the challenge scales from a relaxed coffee-break game to a frantic scramble, with the bottle’s narrow neck always threatening to choke shut.

Two-player mode is where it gets loud. Each player works a bottle on a split screen, and chaining clears together drops junk capsule halves onto your opponent’s side, so rounds swing fast and grudges form quickly. Hirokazu “Hip” Tanaka’s music deserves its own credit: the bouncy “Fever” and the laid-back “Chill” are earworms that have outlived the console by decades, and choosing between them before every game is part of the ritual.

Dr. Mario debuted on the Famicom and Game Boy on the same day in 1990, and it gave Mario a medical side career that carried on through Dr. Mario 64, Dr. Mario Online Rx and the mobile Dr. Mario World. The NES original is where the formula was set and still its cleanest form: no story, no unlocks, just a bottle, a capsule and the next stack of viruses waiting. It is the kind of cartridge that goes in for one quick game and stays in for an hour.

Fast factsgame data via IGDB
Released
1990
Publisher
Nintendo
Players
Single player, Multiplayer, Split screen
About the game

Dr. Mario is a falling block tile-matching video game, in which Mario assumes the role of a doctor, dropping two-colored medical capsules into a medicine bottle representing the playing field. This area is populated by viruses of three colors: red, yellow, and blue. In a manner and style considered similar to Tetris, the player manipulates each capsule as it falls, moving it left or right and rotating it such that it is positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of matching color are aligned in vertical or horizontal configurations, they are removed from play. The main objective is to complete levels, which is accomplished by eliminating all viruses from the playing field. A game over occurs if capsules fill up the playing field in a way that obstructs the bottle's narrow neck.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayDr. Mario on NES
Video: Dr. Mario

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