Double Dragon

$69.99
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$79.99
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$69.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Billy Lee starts Double Dragon on the NES barely able to fight. He has a punch, a kick and a headbutt, and everything else has to be earned. Technos rebuilt its arcade hit for the NES rather than simply shrinking it, and the result is an experience system unique to this version: every successful hit adds points to a counter, and each time it rolls past 999 Billy gains a heart and a new technique. The uppercut and roundhouse finishers come first, then the jump kick, and finally the grabs and throws that make the late game manageable.

The mission is classic street-brawler revenge. The Black Warriors have kidnapped Marian, and Billy fights through the city streets, an industrial district, a forest and finally the gang's hideout to get her back, trading blows with whip-cracking Linda, the hulking Abobo and the kung-fu fighter Chintai and grabbing bats, knives and whips from fallen enemies along the way. The NES level design adds real platforming, including a cavern in Mission 3 full of jumps and traps, and waiting at the very end is the gang's shadowy leader: Billy's own brother, Jimmy.

The biggest change from the arcade is that the main game is a solo journey, with two players taking turns rather than fighting side by side. Technos compensated with Mode B, a one-on-one versus mode where you pick Billy or one of five enemy fighters, including Abobo and Linda, and battle the computer or a friend with larger sprites than the main game, an early console experiment in competitive fighting a few years before Street Fighter II made the idea a phenomenon. The art changed too, trading the arcade's gritty look for the expressive, big-headed style of Technos' Kunio-kun games.

Those choices are exactly why the NES Double Dragon feels like its own game rather than a lesser port. Earning your moveset gives the early missions a slow-burn satisfaction, the platforming sections test your nerve, and the twist ending still lands. It's the natural first stop on a run through the NES trilogy, and a reminder of how inventive arcade conversions could be when a developer was willing to rethink its own hit.

Fast factsgame data via IGDB
Released
1988
Publisher
Technos Japan
Players
Single player, Multiplayer
About the game

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayDouble Dragon on NES
Video: Double Dragon

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