Donkey Kong

$39.99
Regular price
$47.99
Sale price
$39.99

This one has sold.

Tell me when this is back in stock

Get one email when this title is back in stock — same game, same console, any condition.

Explore NES games

Looking for a similar version? Email us and we can help!

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Before he had a name, a mustached carpenter known as Jumpman climbed a tower of red girders to save Pauline from a barrel-hurling ape, and video games were never quite the same. Donkey Kong is where Mario, Donkey Kong and Shigeru Miyamoto's career as a lead designer all began, and this cartridge is Nintendo's own conversion of the 1981 arcade sensation, released on the Famicom in 1983 and brought to the NES in North America a few years later.

The design is pure, readable arcade challenge. On the opening girder stage Donkey Kong sends barrels rolling down the sloping beams, and every jump over one is a small gamble on timing and distance. Grab a hammer and Mario can smash barrels and fireballs for points, but he can't climb or jump while he's swinging it, which turns a power-up into a risk of its own. The elevator stage has you riding moving lifts while bouncing springs crash down around you, and the rivet stage asks you to pull the bolts out from under Donkey Kong until his platform gives way. Each loop gets faster and meaner, and chasing a higher score is the entire point.

The NES version is famous for what it left behind: the arcade's cement factory stage and most of its cutscenes didn't fit on the early cartridge, so the home game runs on three screens instead of four. What it kept is the original's rhythm, with crisp sprites, the familiar sound effects and a Game B setting for players who want the pressure turned up sooner. It was one of the three games that launched the Famicom in Japan in July 1983, a showcase for what Nintendo's new console could do with its own arcade hits.

Playing it now is a lesson in how much personality three screens can hold. Every Mario platformer and every Donkey Kong Country adventure traces back to these girders, and there's something deeply satisfying about chasing a high score on the cartridge that put Nintendo's first great characters in living rooms.

Fast factsgame data via IGDB
Released
1983
Publisher
Nintendo
Developer
Nintendo R&D2
Players
Single player
About the game

Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours. This Donkey Kong port differs from the arcade game, having only three stages instead of four.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayDonkey Kong on NES
Video: Donkey Kong

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)