Desert Demolition

$13.99
Regular price
$16.99
Sale price
$13.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

For decades every one of Wile E. Coyote's schemes ended at the bottom of a canyon, and Desert Demolition Starring Road Runner and Wile E. Coyote finally lets you decide how the chase goes. Pick either side of the most famous pursuit in cartoon history, and the game plays out like an interactive Saturday morning short across a run of desert stages, each split into two acts and capped by a final boss stage.

The two characters feel very different. As Road Runner, speed is everything: you tear through loop-de-loops, pull huge jumps, startle Wile E. with a beep from behind or flatten him with a Turbo Boost, and peck up bird seed to restore your health, all while steering clear of ACME crates. Play as Wile E. and those same crates become your best friends, packed with ACME contraptions that boost your movement or help you finally get a grip on that bird, along with a last-ditch leap attack and vitamin jars to patch up the inevitable damage. Clocks add time, head icons grant extra lives, and collecting at least 125 ACME stamps in a level unlocks a bonus stage for stockpiling Turbo Boosts and lives.

BlueSky Software, the studio behind Vectorman, developed it for Sega in 1995, and reviewers agreed it nailed the look: Electronic Gaming Monthly praised the graphics and animation, and Next Generation said it captured the humor of the Warner Bros. classics. Critics also found it short and easy, and most preferred the Coyote's more varied, slapstick side of the game, which GamePro called the funnier half of "a lightweight frolic." It was a rental hit, too, ranking as the ninth most-rented Genesis title at Blockbuster Video in April 1995.

Playing as the Coyote, and finally getting to put his ACME arsenal to work against that smug bird, is the real reason to keep coming back. As a breezy, beautifully animated Looney Tunes cartridge for an afternoon on real Genesis hardware, it is silly, good-natured fun with a cartoon's sense of timing.

Fast factsgame data via IGDB
Released
1995
Publisher
Sega
Developer
BlueSky Software
Players
Single player
About the game

Play either the Road Runner OR Wile E. Coyote in this unique side-scroller that is just like an interactive Saturday morning cartoon. Your goal: run through six different desert environments before time expires, collecting ACME stamps. As the Road Runner, speed is your ally as you do incredible jumps, burn though loop-de-loops, and avoid all of the Coyote's contraptions and ambushes. The Road Runner can also scare an unsuspecting Coyote with his Beep-Beep attack. As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly attempting to master their power without getting yourself flattened. The Coyote has a special leap attack which allows him to make a last ditch attempt to grab the bird!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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