Crash Bandicoot The Wrath of Cortex

$24.99
Regular price
$27.99
Sale price
$24.99

In stock·1 available

Collector Grade

Game + box

Original box and game; the manual is missing. Game condition guide →

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Item Condition

Game + box: the disc and its original case; the manual is not included. For the specifics, look to the photos — they're of this exact item. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Doctor Neo Cortex has a new plan, and this time it has muscles. In Crash Bandicoot: The Wrath of Cortex, the mad scientist teams up with Uka Uka to build Crunch Bandicoot, a bionic super-soldier powered by the Elementals, four renegade masks with command over earth, water, fire and air: Rok-Ko, Wa-Wa, Py-Ro and Lo-Lo. Crash and his sister Coco answer with Coco's Virtual Reality Hub System, racing to gather 25 crystals and seal the masks away again.

It plays like a love letter to the PlayStation trilogy. Hub rooms lead to themed stages, crates hide gems, relics reward speedy time trials, and the spin attack and slide kick are as satisfying as ever. The variety comes from the special stages: rolling through the Atlasphere levels inside a giant hamster-ball, steering a submarine through underwater sections and taking on a range of other vehicle stages, with Coco getting levels of her own. Encounters with the Elementals punctuate the adventure before the final battle with Crunch aboard Cortex's space station.

Behind the scenes, it was a turning point. The first mainline Crash game made without Naughty Dog, it was rebuilt by Traveller's Tales in about a year after an earlier, more open-ended concept was shelved, and it became Crash's first multiplatform outing. Eurocom handled this GameCube version, which trimmed the long loading times of the PlayStation 2 release, and Andy Blythe and Marten Joustra took over the soundtrack from Josh Mancell, keeping the series' bouncy, percussive energy.

Critics at the time noted how closely it stuck to the formula of Crash Bandicoot: Warped, and for fans that is a big part of the appeal: more classic crate-smashing, hub-hopping Crash. On a Crash shelf, the GameCube version marks the moment the bandicoot first crossed over to a Nintendo home console.

Fast factsgame data via IGDB
Released
2001
Publisher
Universal Interactive Studios
Developer
Traveller's Tales
Players
Single player
About the game

Crash Bandicoot: The Wrath of Cortex is the fourth mainline series game and the first to feature Crash Bandicoot on the PlayStation 2. It was later ported to the GameCube and Xbox, making it his first multiplatform appearance. The player controls Crash and his younger sister Coco who must gather 25 crystals and defeat the main antagonists of the story, Doctor Neo Cortex and his new super weapon Crunch Bandicoot. Much of the game takes place in a Virtual Reality Hub System created by Coco to help Crash gather the crystals. The gameplay is similar to the older games of the series.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayCrash Bandicoot The Wrath of Cortex on GameCube
Video: Crash Bandicoot The Wrath of Cortex

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