Conflict

$23.99
Regular price
$27.99
Sale price
$23.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Conflict was the first NES game to lay its battlefield out on a hex map, and that one choice tells you exactly what kind of game it is: a turn-based war game in the board-game tradition, built for players who would rather out-think an opponent than out-react one. Vic Tokai released it in Japan in late 1989 and in North America in 1990, putting you in command of the blue Western Bloc against the red Eastern Bloc, led by the computer or by a second player.

Each of the sixteen scenarios ends when one side destroys the other's flag tank, but getting there is a war of production and position. Both sides begin with factories, one for air units and one for ground forces, and each turn a surviving factory can build one new unit. What you're allowed to build depends on fame: capturing towns and airports and destroying enemy units raises it, while losing units or retreating costs you, and more fame unlocks stronger units such as tanks in place of infantry. The computer starts every battle with a head start in fame, so your early moves matter.

Terrain carries real weight too. Plains, woods, mountains, shoals, seas, bridges and towns all change how far units travel and how well they evade fire, and damaged units must pull back to cities or airports to repair, refuel and rearm, which makes supply lines part of the strategy. The presentation is plain, with clean top-down maps and functional military sprites, but it trusts its mechanics, and Nintendo Power rated it 4 out of 5 on release.

Conflict later earned a Super NES sequel, Super Conflict, and its mix of unit production, terrain and supply will feel familiar to anyone raised on Nintendo's Advance Wars. On a console crowded with platformers, it asks for patience and planning instead, and it rewards strategy players willing to dig into the NES's quieter corners.

Fast factsgame data via IGDB
Released
1990
About the game

Conflict is a hex-based NES war game where the player is a three-star general who must accompany his troops to the ultimate victory. The player can earn or lose victory points by occupying cities and destroying units of the opponent's army. The player controls the Western Bloc while the computer (or second player) controls Eastern Bloc troops. A sequel was released for the Super NES entitled Super Conflict.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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