Coastal Piracy

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Grade shown above. Raw cards use the Near Mint → Damaged scale; slabbed cards carry the grading company’s grade. Card condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Our grade: Near Mint. Pictured: this printing of the card. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.

Item Description

Coastal Piracy turns every hit into a card. For four mana, this blue enchantment lets you draw a card whenever a creature you control deals combat damage to an opponent, and each creature triggers it separately, so three attackers connecting in one combat can mean three fresh cards.

It has been a staple of evasive blue strategies since Mercadian Masques, and it shines in Commander, where a swarm of small fliers, unblockable creatures or tokens spread across several opponents can refill your hand every turn. It is a classic companion for Edric, Spymaster of Trest decks and anything built around chip damage. The flavor text has a pirate who would rather call himself a stimulator of the local economy, which is the right attitude for a card that profits from every raid.

This is the Jumpstart printing, collector number 144, illustrated by Matthew D. Wilson, in non-foil. It is an easy way to add a reliable card-draw engine to an aggressive blue deck.

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