Clockwork Knight 2

$158.99
Regular price
$183.99
Sale price
$158.99

This one has sold.

Tell me when this is back in stock

Get one email when this title is back in stock — same game, same console, any condition.

Explore Saturn games

Looking for a similar version? Email us and we can help!

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Few platformers let you charge into battle by firing your horse's head at the enemy. Clockwork Knight 2 does, and that cheerful bit of toybox logic tells you everything about the spirit of Sega's sequel. Sir Tongara de Pepperouchau III, better known as Pepper, is back on his wind-up legs, and the princess he only just rescued is in trouble again.

The core of the game will feel familiar to anyone who played the first Clockwork Knight. Pepper jabs enemies with his oversized wind-up key, knocks them dizzy, then picks them up and hurls them at whatever is next in line. The worlds are built from the rooms of a house as a toy sees them, with bedrooms, kitchens and attics turned into sprawling, colorful stages, and the bosses are enormous mechanical playthings that fill the screen. The sequel's biggest addition is Barobaro, Pepper's trusty steed, who carries him through fast forced-scrolling rides where the horse's own head becomes the weapon.

Sega also layered in more to chase. Each stage hides four playing cards, and spinning all four earns a Gold Key, while collecting every card in the game rewards dedicated players with a secret code. Then there is Bosses Galore, a separate mode that lets you take control of Pepper or his rival Ginger and fight through the bosses of both Clockwork Knight games back to back, a perfect showcase for the series' most impressive set pieces.

Clockwork Knight 2 arrived quickly on the heels of the original and polished the formula rather than reinventing it, which is exactly what fans wanted. With its pre-rendered sprites, bright polygonal backdrops and storybook charm, it captures the early Saturn's ambition to make 2D play feel three-dimensional, and it is the more generous of the two adventures to own.

Fast factsgame data via IGDB
Released
1995
Publisher
Sega Enterprises, Ltd.
Players
Single player
About the game

Clockwork Knight 2 uses identical gameplay to that of its predecessor, right down to using all the same items and having four rooms with three levels each, plus a final boss. However, there are three minor additions: Four playing cards are scattered around each level. Spinning all four cards gives players a Gold Key; collecting all 32 cards in the game yields a secret code. There are some forced scrolling levels in which Pepper rides on the back of his steed Barobaro. Attacking is done not with Pepper's key in these levels, but by firing Barobaro's head at enemies. An additional game mode called "Bosses Galore" lets the player control either Pepper or Ginger in fighting all the bosses of both Clockwork Knight games one after the other. Doing well in this mode is said to unlock a mini-game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayClockwork Knight 2 on Saturn
Video: Clockwork Knight 2

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)