Cliffhanger

$12.99
Regular price
$14.99
Sale price
$12.99

In stock·A · Collector Grade·1 available

Collector Grade

Item:
Game only

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few movie licenses come with a premise this ready-made for a game: a mountain rescue climber, a planeload of stolen Treasury money scattered across the Rockies, and a gang of armed thieves who need him to find it. Cliffhanger puts you in the climbing boots of Sylvester Stallone's Gabe Walker and sends him after the suitcases of cash before the villain's crew can claim them, following the 1993 film's story closely, with levels based on scenes from the movie and animated cutscenes carrying the plot along between stages.

On the Super Nintendo, developer Malibu Interactive and publisher Sony Imagesoft built it as a side-scrolling brawler in the Final Fight mold, broken up by the mountain itself. One moment you are scaling a cliff face or leaping a gap, the next the screen locks down for a fistfight with thugs, some of them carrying guns and knives you can knock loose and take for yourself. Then you are running for your life from an avalanche. That rhythm of nature, fight, nature, fight is the whole design, and it gives the game a stop-start energy that feels very much like a Stallone action picture.

In fairness, Cliffhanger is not a hidden classic. The move list is thinner and the hit detection looser than in the genre's best, and reviews at the time were lukewarm. What it offers instead is time-capsule appeal: the peak of Stallone's action years meeting the height of the licensed-game boom, when a summer blockbuster arrived on cartridge with chunky sprites, snowbound backdrops and a gruff hero punching his way up a mountain.

It is a fun pickup for a shelf of nineties film tie-ins, and a curious one for beat-'em-up collectors who want to see how a mountain-rescue thriller translated to 16 bits.

Fast factsgame data via IGDB
Released
1993
Publisher
Sony Imagesoft
Developer
Malibu Interactive
Players
Single player, Multiplayer
About the game

Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches. Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate. The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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