Chrono Trigger

$976.99
Regular price
$1,128.99
Sale price
$976.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

A teleporter demonstration at the Millennial Fair goes wrong, a girl with a strange pendant vanishes into a swirling portal, and a red-haired swordsman named Crono dives in after her, landing four hundred years in the past. That is how Chrono Trigger begins, and it barely pauses for breath from there. Square assembled an all-star team for it: Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii and Dragon Ball artist Akira Toriyama, with a score by Yasunori Mitsuda that Nobuo Uematsu helped finish. On paper it sounds like a marketing stunt. In practice it produced the most complete RPG of the 16-bit era.

The adventure leaps between prehistory in 65,000,000 BC, the floating Kingdom of Zeal in 12,000 BC, the knights and castles of 600 AD, Crono's own present in 1000 AD and a ruined, starving future in 2300 AD, all stitched together by the quiet hub of the End of Time. What you do in one era echoes in another, and the game loves to pay that off, starting with a courtroom trial that puts Crono's behavior at the fair on the record. The cast is just as memorable: the inventor Lucca, the runaway princess Marle, the knight-turned-amphibian Frog, the gentle android Robo, the cavewoman Ayla and the brooding Magus, each with a personal story worth chasing.

Combat is where Chrono Trigger quietly reinvented the genre. Enemies appear on the map rather than ambushing you through random encounters, and fights play out right where you stand, using Square's Active Time Battle system. Characters learn individual Techs, then combine them into Dual and Triple Techs, so Crono's spinning Cyclone and Lucca's Flame Toss merge into a single Fire Whirl. Enemy positioning matters, and choosing the right trio for each dungeon is half the fun.

Then there is New Game+, which Chrono Trigger made famous: finish once and you can begin again with your levels and gear, and the final enemy, Lavos, can be challenged at different points in the story to reveal a string of alternate endings. Mitsuda's music, from "Corridors of Time" to "Frog's Theme", still gets hummed by players who have not touched the game in decades. The Super Nintendo cartridge is the game as it first reached North America in 1995, years before the PlayStation, DS and PC versions, and since the SNES edition never came out in Europe, it holds a special place on any 16-bit RPG shelf.

Fast factsgame data via IGDB
Released
1995
Publisher
Square
Developer
Bird Studio
Genre
RPG
Players
Single player
About the game

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayChrono Trigger on Super Nintendo
Video: Chrono Trigger

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