Castlevania [5 Screw]

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. This is the 5-screw cartridge variant. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few NES games set a mood as quickly as Castlevania. Simon Belmont walks through the gates of Dracula's castle, the opening theme "Vampire Killer" kicks in, torches flicker along the courtyard wall and the first zombies are already shambling toward him. Konami built the whole game as a love letter to classic horror cinema, and within minutes you are whipping bats out of the air, climbing crumbling staircases and wondering what is waiting behind the next door.

What makes it so satisfying is how deliberate it feels. Simon's whip has real weight, every jump is a commitment, and a hit knocks him backward, sometimes straight into a pit. That stiffness is the point: you learn each room, read each enemy and pick your moment. Hearts collected from candles fuel the sub-weapons, and choosing between the dagger, the axe, holy water, the boomeranging cross and the stopwatch becomes a strategy all its own. Clever players also learn which walls hide a restorative pot roast.

The castle unfolds across six stages, and the boss line-up reads like a midnight creature-feature marathon: a giant Phantom Bat, Medusa, a pair of mummies, Frankenstein's monster with a hopping Igor at his side, Death and his storm of spinning sickles, and finally the Count himself. The game even signs off with ending credits full of horror-movie puns. Kinuyo Yamashita's soundtrack, with "Vampire Killer", "Stalker" and "Wicked Child", gave the series musical themes that Konami would rearrange and bring back for decades.

Everything that followed, from the open-ended experiments of Simon's Quest and Dracula's Curse to the sprawling castles of later generations, traces back to this first descent. Played on an NES today, it is still a sharply designed challenge: tough, but almost always fair once you understand its rhythm, and the Death fight in particular is a rite of passage. It is the origin of the Belmont legend and the first chapter in the NES trilogy, the place where a whip, a castle and a few unforgettable melodies launched a franchise that would run for decades.

Fast factsgame data via IGDB
Released
1986
Publisher
Nintendo
Developer
Konami
Players
Single player
About the game

Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count. Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayCastlevania [5 Screw] on NES
Video: Castlevania [5 Screw]

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