Castlequest

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Castlequest is not a game you beat with fast reflexes. It is a game you beat with patience, logic and very careful planning. Behind its cute characters sits a hundred-room castle laid out on a ten-by-ten grid, and somewhere inside Groken Castle Princess Margarita is waiting. Getting to her means thinking several rooms ahead, because nearly every chamber is a self-contained puzzle with a wrong way to solve it.

Doors are locked by color, and the prince must carry the matching key and stand right beside the door to use it, so deciding which key to pick up, and when, becomes a constant strategic question. Many rooms can only be crossed by pushing and aligning objects: stone blocks, barrels, candles and even an elevator-control block that has to be lined up just so. Knights, Bishops, Wizards, Fire Spirits, Vikings and Phantom Flowers patrol the halls, the prince can fight back with a sword or dagger, and a pair of helpful fairies lend a hand along the way. The map turns up in the very first room, which is a strong hint about how important it is to plan your route.

The game began as Castle Excellent, a 1985 Japanese computer game from ASCII, before moving to the Famicom and finally reaching the NES in 1989 through Nexoft, ASCII's American arm. The NES version drops the Famicom's save feature but starts the prince with a generous fifty lives, and a room-reset option in the sub-menu lets you start a puzzle over when you have boxed yourself in. Contemporary reviewers loved the look and grumbled about the difficulty, while Nintendo Power summed it up neatly: the action is slow, but the challenge in logic is among the greatest they had seen.

That makes Castlequest one of the NES library's genuine oddities, closer in spirit to Lode Runner or a block-pushing puzzler than to the action platformers around it. Keep a notebook handy and it becomes a deeply satisfying brain-teaser, the kind of game that feels like a real accomplishment to conquer.

Fast factsgame data via IGDB
Released
1986
Publisher
ASCII Corporation
Players
Single player
About the game

The NES port of Castlequest. The object of the game is to navigate through Groken Castle to rescue Princess Margarita. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayCastlequest on NES
Video: Castlequest

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