Captain Skyhawk

$8.99
Regular price
$10.99
Sale price
$8.99

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Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Captain Skyhawk looks unlike almost anything else on the NES. Rare filled the screen with solid, shaded isometric terrain, mountain ridges and canyons scrolling diagonally beneath your F-14VTS fighter, creating a sense of altitude and depth the console rarely attempted. Milton Bradley published the British studio's work, and the result plays like a heavier, more tactical cousin of Sega's Zaxxon: you watch the ground as closely as the enemies, because the landscape will knock you out of the sky just as surely as alien fire.

Aliens have planted four bases on Earth to drain its energy and feed their mother space station, and mission by mission you fly to stop them before the station gathers enough power to destroy the planet with a massive laser blast. The objectives shift from flight to flight: destroying an alien base, dropping supplies to the scientists secretly building a Neutron Cannon, rescuing captured researchers and, finally, taking the fight to the space station itself. Between the isometric runs, the view swings behind your plane for dogfights against enemy fighters.

Those dogfights and your attack runs earn credits, and credits are the heart of the strategy. Your cannon is the only weapon with unlimited ammunition, so Phoenix air-to-air missiles, Maverick air-to-ground missiles and Hawk bombs have to be bought at the space station between missions, and shooting down aliens is how you pay for them. Deciding what to load before a tough mission adds a layer of planning that most NES shooters skipped entirely. The music is by David Wise, the composer who would later score Donkey Kong Country.

Released in 1990, it also turned up in arcades on Nintendo's PlayChoice-10 cabinets. It comes from the years when Rare was turning out a steady stream of NES games for other publishers, long before the Nintendo 64 made it a household name, and it is among the studio's most technically striking cartridges of that era. The knack for squeezing surprising visuals out of Nintendo hardware that later defined Rare is already on display here, in an NES shooter shaped like no other on the shelf.

Fast factsgame data via IGDB
Released
1990
Publisher
Milton Bradley
Developer
Rare
About the game

The player takes a role of a fighter pilot working to repel an alien invasion. Aliens have invaded Earth, and have built four land bases. These bases are designed to drain Earth's energy and feed it to their mother space station. If the space station is allowed to obtain enough energy, it will destroy the Earth with a massive laser blast. The player must destroy the enemy bases, then go after the space station itself. Scientists, during the course of the game, are working on a top-secret Neutron Cannon. During several missions, the player must make supply drops to the scientists working underground. Sometimes, the aliens will have a scientist captive. Then the player must defeat the alien base and take the scientist to safety.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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