Brute Force

$14.99
Regular price
$16.99
Sale price
$14.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. For the specifics, look to the photos — they're of this exact item. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

In the Xbox's first years, Microsoft had Halo, and Brute Force was billed as the next big exclusive. It came from Digital Anvil, the Austin studio Chris Roberts co-founded after Wing Commander, and it arrived in 2003 carrying huge expectations: a squad-based third-person shooter in which humanity has spread across the stars and a hostile alien race threatens everything it has built.

The squad is the star. Tex is the bruising frontline soldier who soaks up punishment and lays down heavy fire, Brutus is a feral alien warrior with savage strength and heightened senses, Hawk is the stealth specialist who slips past patrols, and Flint is the cybernetic sharpshooter who picks enemies apart from range. You can switch between them at any moment, issuing simple orders to the rest, and the best moments come from matching the right mercenary to the right situation: Hawk scouting ahead, Flint covering from a ridge, Tex charging the front once the plan comes together. That flexibility gives the firefights a tactical, almost puzzle-like texture beneath the explosions.

Brute Force also leaned hard into couch play. Up to four friends can take over the squad on split-screen, each controlling a member of the team, which turns the campaign into the kind of cooperative evening that defined the original Xbox's living-room reputation. Lush alien environments showed off what the hardware could do, and the voice acting gave the squad enough personality to care about between missions.

Reviews were respectable rather than ecstatic, and the game never became the franchise Microsoft hoped for, which has given it a quiet nostalgia among players who remember it fondly. Handing four friends four distinct jobs within the same squad was a bold idea for a 2003 shooter, and it still makes Brute Force a distinctive piece of the original Xbox's first-party lineup.

Fast factsgame data via IGDB
Released
2003
Publisher
Microsoft Game Studios
Developer
Digital Anvil
Players
Single player, Multiplayer, Co-op, Split screen
About the game

The game is a squad-based third-person shooter that uses four members of a team who fight in numerous battles. Each character on the team has their own strengths and weaknesses. The story is of a science-fiction setting where humans spread throughout the galaxy and tension arises with the threat of a hostile alien race that appears. The squad, Brute Force, is sent in to confront the enemy.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayBrute Force on Original Xbox
Video: Brute Force

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