Bomberman 64

$34.99
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$40.99
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$34.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Bomberman cannot jump in his first 3D adventure, and that one limitation turns out to be the cleverest idea in the game. To reach a high ledge you set down a bomb, hop onto it, set another and climb higher, usually with the remote power-up so your makeshift staircase doesn't go off under your feet. Bridges made of bombs, towers stacked out of bombs, bombs bounced across a gap: Bomberman 64 turns the series' one tool into a whole platforming toolkit, and working out what a bomb can do next is the pleasure of every stage.

Hudson Soft rebuilt the rules for three dimensions rather than simply tilting the camera. Explosions burst outward in a sphere instead of the classic cross pattern. Kicking, picking up and throwing bombs are available from the very start, and holding a bomb lets you pump it up into a bigger, more powerful blast. Bonk an enemy on the head and it staggers around dizzy, ready to be hoisted up and tossed off the map, and the same can happen to you, which keeps the boss fights scrappy and unpredictable.

The story is pure late-90s space opera. The pirate Altair and his crew, Artemis, Orion and Regulus among them, park the Black Fortress over Planet Bomber behind a force field held in place by four anchors. Guided by Sirius, a mysterious ally in white who hands out power-ups and new techniques, Bomberman fights through Green Garden, Blue Resort, Red Mountain and White Glacier, each with two adventure stages and two boss battles, before storming the fortress itself. Every stage hides five Gold Cards, and collecting all 100 opens the secret Rainbow Palace, where the story takes its real final turn.

Reviewers at the time split in a telling way: the single-player campaign won praise for its imagination and depth, while the four-player battle mode was judged a step down from the 2D classics. That makes this the Bomberman to play for the adventure, and completionists get a proper reward, because clearing the Rainbow Palace's own cards unlocks extra battle courses and a "Full Power" option. It also kicked off Bomberman's run of N64 adventures that continued with Bomberman Hero and The Second Attack, and it is where the little bomber first learned to think in three dimensions.

Fast factsgame data via IGDB
Released
2001
Publisher
Hudson Soft
Developer
Racjin
Players
Single player, Multiplayer
About the game

Not to be confused with the 1997 game known in North America and Europe as "Bomberman 64," this 2D Bomberman title was the last N64 game to be released in Japan.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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