BlazBlue: Continuum Shift II

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Complete in box

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Every fighter in BlazBlue plays by its own rules. That is the big idea behind Arc System Works' follow-up to Guilty Gear: alongside the usual light, medium and heavy attacks, each character gets a dedicated Drive button that does something no one else on the roster can. Ragna the Bloodedge's Drive attacks drain his opponent's life, Jin Kisaragi freezes opponents in ice, and every other fighter brings a gimmick just as personal. Learning a new character in BlazBlue means learning a new way to think about a match.

Continuum Shift II is the complete edition of Continuum Shift, gathering the balance updates and the characters that were originally sold as downloadable content, including Makoto Nanaya, Valkenhayn R. Hellsing and Platinum the Trinity, for a roster of eighteen. Matches are fast, airborne and combo-heavy, with a Heat gauge that powers flashy Distortion Drives and, in the right circumstances, the fight-ending Astral Heat finishers. The four-button layout lines up neatly with the 3DS face buttons, and newcomers can switch to a Stylish control option that turns simple inputs into showy combos, while special moves can also be triggered from the touchscreen.

The story picks up right where the previous game left off and is told with full voice acting, carrying its tangled saga of the Azure, the Novus Orbis Librarium and the scheming Hazama through a lengthy story mode that series fans love to unravel. The handheld releases also added Abyss, a mode built around battling deeper and deeper through a gauntlet of opponents, which suits a portable system's short sessions nicely. The hard-driving soundtrack, composed by Guilty Gear creator Daisuke Ishiwatari, keeps every round loud.

The 3DS port drew mixed reviews, with critics noting that it is not as crisp as the home console versions, yet its anime-style sprite art, deep systems and generous roster made it a rare chance to carry a full Arc System Works fighter in your pocket during the system's early years. For BlazBlue followers it is the handheld edition of the series' second chapter, and for anyone building a 3DS fighting game shelf it brings a depth of character and system that few 2D fighters on the platform can match.

Fast factsgame data via IGDB
Released
2010
Publisher
Aksys Games
Developer
Arc System Works
Players
Single player, Multiplayer
About the game

BlazBlue: Continuum Shift II is a 2D fighting game and the enhanced version of BlazBlue: Continuum Shift. It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer. Continuum Shift II was released as a free downloadable update for both PlayStation 3 and Xbox 360 versions of BlazBlue: Continuum Shift. The PlayStation Portable and Nintendo 3DS ports of the game include all the characters released as downloadable content with possible new story elements for them, a new mode called "Abyss", and balance tweaks as well.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayBlazBlue: Continuum Shift II on Nintendo 3DS
Video: BlazBlue: Continuum Shift II

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