BioShock

$11.99
Regular price
$13.99
Sale price
$11.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

1960, the middle of the Atlantic. A plane goes down, and its lone survivor, Jack, swims through burning wreckage to a solitary lighthouse that hides a bathysphere and a city no one was ever supposed to find. Rapture was Andrew Ryan's Art Deco utopia beneath the ocean, built for the great and the free and answerable to no god or king, and by the time Jack arrives it has torn itself apart.

What makes the descent so gripping is how much of the story lives in the walls. Audio diaries, propaganda posters, flickering neon and crackling radio calls from the mysterious Atlas reveal how a dream of unlimited freedom collapsed into civil war, fueled by ADAM, the gene-altering substance that turned citizens into splicers. Each district has a personality of its own, from the Medical Pavilion, ruled by the deranged cosmetic surgeon Dr. Steinman, to Fort Frolic, where the unhinged artist Sander Cohen stages murder as performance. Garry Schyman's eerie score and scratchy records from the 1940s and 1950s drifting through empty halls complete the mood.

In combat, a wrench and a revolver are only the start. Plasmids let you hurl lightning, set splicers alight, freeze them solid or yank objects across a room with telekinesis, and the best fights come from combining them with the environment: electrify a pool of water, ignite a slick of oil, or hack a security camera or turret so it fights for you. The Big Daddies, hulking diving-suited protectors bonded to the Little Sisters, leave you alone until you choose to attack, and the decision to rescue or harvest each Little Sister gives the story a moral weight that shapes its ending.

Created by Ken Levine's team at 2K Boston and 2K Australia, BioShock came to the PlayStation 3 in 2008 as more than a straight port. Sony players got a punishing Survivor difficulty that makes Vita-Chambers and supplies far more precious, and the Challenge Rooms add-on followed as a downloadable extra. The famous midgame revelation, built around three words you will never hear the same way again, is one of the great twists in the medium, and it lands harder once you see what the game has been saying about player choice all along.

Fast factsgame data via IGDB
Released
2008
Publisher
2K Games
Developer
2K Australia
Players
Single player
About the game

The PlayStation 3 port of BioShock was released with exclusive content, including the possibility to purchase a downloadable add-on called "Challenge Rooms" and a harder difficulty level.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayBioShock on PlayStation 3
Video: BioShock

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