Bionic Commando

$89.99
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$107.99
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$89.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

No jump button. That single design decision is why Bionic Commando still plays unlike anything else on the NES. Capcom took its 1987 arcade game and rebuilt it into something far bigger for Nintendo's console, handing you a mechanical arm with a grappling gun in place of the leap every other platform hero took for granted. You fire the wire straight ahead, straight up or at a 45-degree angle, then haul yourself onto ledges, swing across chasms and snag items from out of reach. Learning when to latch on and when to let go takes practice, and the first time you chain several swings across a pit without touching the ground, the whole design clicks.

It's structured more like a military campaign than a string of stages. Starting from Area 0, you fly a helicopter across an overworld map and choose which Area to drop into next, while enemy convoys move every time you do. Cross paths with one and you're thrown into an overhead shoot-out in the style of Capcom's Commando, the only place to earn continues. Down in the side-scrolling Areas, you pick your equipment, hunt for Communications Rooms where you can call headquarters or wiretap Imperial chatter, and fight through to the Computer Room, where a boss guards the core you have to destroy. Neutral zones let you pump soldiers on both sides for tips, as long as you keep your gun quiet; fire a shot and the alarm turns the whole area hostile.

You play Ladd, an FF Battalion commando sent to rescue Super Joe, the hero of Commando, who was captured while investigating the Empire's Albatros project. The plot is wilder than the box lets on. The Japanese original was titled Hitler's Resurrection: Top Secret, and while the English release renamed the villains the Badds and their revived leader Master-D, it kept his unmistakable face and the infamous slow-motion finale in which a bazooka shot makes his head explode. NES players have been talking about that ending ever since.

Junko Tamiya's soundtrack, credited to her pseudonym Gondamin, adapts two arcade themes and adds a set of driving new tracks around them. Nintendo Power put the game on the cover of its second issue, Electronic Gaming Monthly later ranked it among the best console games ever made, and GameSpot inducted it into its list of the greatest games of all time. The 2008 remake Bionic Commando Rearmed rebuilt this very game for a new generation, but the swing, the map and that ending all started on this NES cartridge.

Fast factsgame data via IGDB
Released
1988
Publisher
Playtronic
Developer
Capcom
Players
Single player
About the game

This version of Bionic Commando is loosely based on the original arcade game and its computer ports, having different levels and plot. The protagonist is a soldier with a bionic arm that extends and contracts. His arm allows him to grab on to fixed objects to swing around and climb up platforms, which is the only way to do so due to the lack of a jumping ability. The arm also grabs opponents and pulls them towards the player character.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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