Atelier Iris 2 the Azoth of Destiny

$37.99
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$45.99
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$37.99

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Eden is fading. The floating island's holy grounds are slowly disappearing, and the hopes of its people come to rest on a sword called the Azure Azoth and two childhood friends who refuse to let their home vanish. That is the premise of Atelier Iris 2: The Azoth of Destiny, Gust's second Iris adventure and a prequel to Eternal Mana, published in North America by NIS America in 2006.

What makes the story distinctive is the way it splits its heroes across two worlds. Felt, carrying the Azoth, passes through a portal into another land and is quickly swept up in a war. Viese stays behind on Eden, forming pacts with Mana spirits and researching the island's decline, and her alchemy is what keeps Felt supplied with the items he needs on the other side. Viese takes a far larger role than a typical support character, and the back-and-forth between them gives the narrative a stronger focus than the first game.

The battle system received the biggest overhaul. A turn meter shows exactly who acts next, faster characters cycle through it more quickly, and every action pushes a character back by a different amount, so each choice has a timing cost. Break attacks knock enemies back down the meter, and enough of them leave a foe stunned, slower and taking extra damage; chain hits against a stunned enemy and the party earns bonus experience and skill points once the fight ends. Skills draw from a shared charge meter rather than MP, filled by charging, defending and taking hits, which rewards aggressive, coordinated play. There is also an encounter gauge: clear enough enemies in an area and they stop appearing until you leave, a welcome fix for anyone weary of endless random battles.

Large, detailed and smoothly animated battle sprites, anime cutscenes and a score whose battle themes change as the adventure progresses round out a quest of thirty-plus hours, with optional challenges and side content on top. RPGamer called it an improvement over the first game and a more accessible entry, and it plays as the middle chapter of the PS2 Iris trilogy where the series rethought how its fights should feel, while telling the earlier history behind the alchemists Klein would later study.

Fast factsgame data via IGDB
Released
2005
Publisher
Koei
Developer
Gust
Players
Single player
About the game

The 7th core Atelier game and the second in the Iris Series. Its story is a Prequel to the first game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayAtelier Iris 2 the Azoth of Destiny on PlayStation 2
Video: Atelier Iris 2 the Azoth of Destiny

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