Astyanax

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

A sixteen-year-old student from Greenview High keeps dreaming of a young woman calling his name. Then, on his way to class, he is pulled into another dimension, handed a legendary axe called Bash and told by a fairy named Cutie that the kingdom of Remlia needs him. That is the setup of Astyanax, Jaleco's NES action game, and it is the launchpad for one of the best-looking hack-and-slash adventures on the console.

Combat is built around a power gauge that refills whenever you stop swinging, so every attack is a choice between quick, weak strikes and a patient, fully charged blow that hits far harder. Power-ups reshape Bash itself: the axe can become a spear, which hits weakest but makes your magic cheaper, and then a mighty sword that deals the most damage but drains the most magic. Pause the game to choose between three spells. Bind freezes every enemy in place, Blast throws fireballs across the screen, and Bolt calls down lightning on everything in view. Wings speed up the gauge refill, power supplies lengthen it, and Cutie appears in certain stages to swap your weapon or top up your magic.

The adventure runs across six levels with two parts each, separated by cutscenes that push the story toward the evil wizard Blackhorn, who holds Princess Rosebud captive. What players remember most is the scale. Astyanax and his enemies are drawn far larger than most NES sprites, the bosses are big, strange and imposing, and the fantasy settings have a richness that made the game stand out on store shelves next to smaller-looking action titles.

Developed by Aicom, the NES version shares its name and hero concept with Jaleco's arcade game but tells a completely different story and plays as its own game. That makes it a distinct piece of Jaleco history and a standout among the console's sword-swinging platformers, with a plot twist about Blackhorn's true identity that is worth seeing for yourself.

Fast factsgame data via IGDB
Released
1989
Publisher
Jaleco
Developer
Aicom
Players
Single player
About the game

It is a 2D action platform game focused on hack and slash and spell casting. The game consists of six linear levels of which each has two sub-levels meaning the game consists of 12 level in total. After every level there is a cut-scene pushing the story forward. There are three weapons - an axe, a spear and a big sword. An axe is a basic weapon the hero holds at the beginning of the game. The player can upgrade the axe using a power-up which has the shape of a small axe. The spear is the second stage of the weapon upgrade system and the big sword is the final stage. The big sword is the most powerful melee weapon in the game. The player can cast three magic spells which using is limited by the magic meter. The first is "Bind", which stops the time altogether with the enemies in the level. The second is "Blast", which casts fire balls destroying all enemies visible on the screen at the time of the casting. The third is "Bolt", which has the form of a lightning strike and acts similarly to "Blast".

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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