Arcade Classic 4: Defender and Joust

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Two of the toughest, most frantic arcade games Williams ever built, sharing one Game Boy cartridge. Defender and Joust both came out of the company's golden run in the early 1980s, and both were known for being brutally fast and wildly inventive. Nintendo brought them together in 1995 as the fourth entry in its Arcade Classic series, following the Galaga and Galaxian pairing.

Defender puts you in a ship patrolling the surface of a planet, blasting alien Landers before they can carry the humanoids below up to the top of the screen. A captured humanoid turns its abductor into a faster, nastier Mutant, and lose every humanoid and the planet itself is destroyed. It is a game about constant triage: rescue, shoot, turn around, rescue again. Joust could not be more different. You are a knight riding a flying ostrich, tapping the button to flap, and in every collision the higher lance wins. Beaten riders leave eggs behind that hatch into new enemies if you do not grab them in time, so the screen is always one mistake away from chaos.

On the Game Boy, both games have redrawn graphics to suit the small monochrome screen, while the gameplay stays largely faithful to the arcade originals. There is no link cable play, but two players can take turns in each game on the same system, which is how this kind of score chase was always meant to be played. Slot the cartridge into a Super Game Boy and each game gets a border designed to look like its original arcade cabinet.

Arcade compilations on the Game Boy rarely got much attention, but this one pairs two designs that still feel different from anything else of their era. As a pocket-sized way to settle a Joust grudge match or test your nerves against Defender's swarming Landers, it is hard to argue with.

Fast factsgame data via IGDB
Released
1995
Publisher
Nintendo
Developer
Williams Electronics
Genre
Arcade
Players
Single player
About the game

A compilation and port of the classic arcade titles. The games can also be played on the Super Game Boy Peripheral and has altered graphics from the original versions. It does not feature the ability to use the Link Cable, but does have an option for two friends to take turns for each game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayArcade Classic 4: Defender and Joust on Game Boy
Video: Arcade Classic 4: Defender and Joust

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