Animal Crossing [Player's Choice]

$58.99
Regular price
$67.99
Sale price
$58.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

This copy of Animal Crossing for the Nintendo GameCube comes complete in box — you're getting the game disc, the original box, and the manual, all together. Coolection shows real photos of the actual copy in hand, so what you see is exactly what you'll receive. If you'd like a closer look at anything specific, just hit the "Request Additional Pictures" button on this page and we'll get you high-resolution shots before you commit. Please refer to the provided photos for the exact details of the item's condition.

Item Description

Animal Crossing introduced North American players to something they had never quite seen before: a game with no enemies to defeat, no final boss and no clock to race. You move into a small village full of animal neighbors, start working off your debt to the ever-cheerful Tom Nook, and then simply live. The game runs on the GameCube's internal clock, so seasons change in real time, holidays arrive on their actual dates and your neighbors notice when you have been away too long. It was quietly revolutionary.

The pleasures come in small, absorbing loops. You dig up fossils for Blathers' museum, fish the rivers and the ocean, chase bugs through the summer grass, fill your house with matching furniture sets and wait for the Happy Room Academy's verdict on your decorating. The villagers have an offbeat, slightly cheeky sense of humor that longtime fans still quote, and a town can hold up to four residents, which made it a game the whole household could share, each person building a life in the same village.

Then there are the surprises. Classic NES games such as Balloon Fight, Donkey Kong and Excitebike turn up as furniture that you can actually sit down and play, a perk players still talk about. The game has an interesting history, too: it grew out of a Japan-only Nintendo 64 title, expanded and fully localized for its GameCube release.

The Player's Choice banner was reserved for the GameCube's best-sellers, and Animal Crossing earned its reprint through word of mouth and staying power. This is where the series that later became a worldwide phenomenon on DS, 3DS and Switch first reached Western players, and the GameCube original has a warmth and strangeness all its own. It is the version to revisit if you still think about your old village, or if you want to see how much of New Horizons' magic was already here in 2002.

Fast factsgame data via IGDB
Released
2002
Publisher
Nintendo
Developer
Nintendo Entertainment Analysis & Development
Players
Single player
About the game

Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayAnimal Crossing [Player's Choice] on GameCube
Video: Animal Crossing [Player's Choice]

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