Alex Kidd in Shinobi World [Blue Label]

$139.99
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$161.99
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$139.99

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Game + box

Original box and game; the manual is missing. Game condition guide →

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Item Condition

Game + box: the cartridge and its box; the manual is not included. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

What happens when Sega's cheerful mascot borrows a ninja's wardrobe? Alex Kidd in Shinobi World answers with a playful parody of Shinobi that started life as a standalone spin-off called Shinobi Kid, before Alex was written into the starring role. The result, released in 1990, keeps Alex's big-eared charm but swaps his famous punches for a sword, and plenty of fans rank it as the best-playing game of his whole career.

The story is pure cartoon villainy. Hanzo the Dark Ninja breaks free after ten thousand years of confinement and kidnaps Alex's girlfriend while the two are visiting the planet Shinobi, so the spirit of the ancient warrior who first defeated Hanzo merges with Alex to set things right. In practice that means a sword slash that also cracks open treasure chests, a wall-to-wall jump straight out of the ninja playbook, and a wonderful trick where spinning around a street post, rope or bar launches Alex as a flying fireball. Chests hide throwing darts, a powered-up sword, extra health and a magic ball that turns him into an invincible tornado.

The game runs four rounds of three stages, with a boss waiting at the end of each round, and the bosses are where the parody really lands. The first, Kabuto, was originally called Mari-Oh and openly mixes Mario with Shinobi's Ken-Oh, right down to shrinking after he takes enough damage; his look was toned down during development, but his attack pattern stayed. Clean play earns bonuses too, for beating a boss at full health or clearing a round without taking a hit, which gives seasoned players a reason to replay stages they have already conquered.

Critics loved it on release, with Computer and Video Games scoring it 92 percent, and Sega brought it back on the Wii Virtual Console two decades later. It is also the last of Alex's original Master System adventures and a showcase for how much personality Sega's 8-bit teams could squeeze into a cartridge: tight action, a sly sense of humor and a Tadahiko Inoue soundtrack that keeps the pace bright from the first stage to the last.

Fast factsgame data via IGDB
Released
1990
Publisher
Sega Enterprises, Ltd.
Players
Single player
About the game

After ten thousand years, the once banished Dark Ninja returns to make another attempt to take over the Miracle World. Someone's definitely got to stop him! Guess who dares to meet the challenge? You! You're Alex Kidd, the prince who knows no fear. A lovely girl has been kidnapped and her life is at risk! And she's your girlfriend from the planet Shinobi! By holding her hostage, the Dark Ninja plans to realize his fiendish scheme. She must be saved before it's too late! You need more than courage to be successful. Transform into a fireball and burn up enemies that come at you. Jump up and across towering walls with your amazing wall-climbing skills. Turn into a tornado and twist your way out. And when you encounter the Dark Ninja, think only of winning. Otherwise you'll lose your girl and, worse yet, the Miracle World will be doomed forever!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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