Advance Wars

$33.99
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$38.99
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$33.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few handheld games have ever made war feel this friendly, or played it this ruthlessly. Advance Wars hides one of the sharpest strategy designs of its era behind bright, cartoon sprites, and from the first tutorial mission it is clear that Intelligent Systems, the studio behind Fire Emblem, knew exactly what it was doing. The Wars series had been running in Japan since Famicom Wars in 1988, but this 2001 Game Boy Advance release was the first time Western players got to command an army of their own, and it arrived to glowing reviews.

Every battle is played on a grid, much like a chess board where every piece has its own movement range, attack range and weaknesses. Infantry and mechs capture cities to raise funds; tanks, artillery, recon units and APCs fight for control of the ground; bombers, copters, battleships, landers and submarines bring the battle to the air and sea. Terrain matters on every turn, as forests and mountains give defensive cover, and fog of war hides enemy units until you scout them out. Then there are the commanding officers. Andy can repair his troops mid-battle, Max hits hard with direct attacks, Sami's infantry capture faster, Olaf can bury the map in snow, and Kanbei fields expensive but powerful units. Each CO's special power can swing a fight in a single turn, and learning to bait out an opponent's power before committing your own is where the depth really shows.

The Orange Star campaign walks you through it with Nell as your guide, pitting you against the other armies and eventually against the mysterious Black Hole leader, Sturm. Beyond that, the game is packed: more than 115 maps, a War Room full of scored challenge battles, Versus mode for hot-seat play, a Design Room for building your own battlefields and link-cable matches against friends.

Its Japanese release was postponed after the September 11 attacks, so North American players got Intelligent Systems' handheld war game years before its home audience did. The series has since been remade for Nintendo Switch, but this cartridge is where it began: the original maps, the original sprite work and a strategy game that can still eat an entire weekend.

Fast factsgame data via IGDB
Released
2001
Publisher
Nintendo
Developer
Intelligent Systems
Players
Single player, Multiplayer
About the game

Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayAdvance Wars on Game Boy Advance
Video: Advance Wars

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